Add Hair
添加毛发
This is the first function you will invoke to create hair, and this is how it works:
这是创建毛发的第一个函数,它是这样工作的:
A Hair object will be created and, depending on which object was selected, linked accordingly. More specifically:
将创建一个毛发对象,并根据选择的对象相应链接。更具体地说:
- If a polygon object, Generator object or spline object was selected when the hair was created (guides / hair will be arranged to existing guide), hair will be applied to the entire object. 如果在创建毛发时选择了一个多边形对象、 Generator 对象或样条对象(导游/毛发将被安排到现有的导游中) ,毛发将被应用到整个对象中
- If a point-, edge-, or polygon selection was active when the hair was created, hair will only be applied to the(se) selected area(s). A Selection tag will be created automatically that is linked to the hair. This Selection tag can be edited later. 如果在创建毛发时激活了点、边或多边形选择,那么毛发将只应用于选定的区域。一个选择标记将被自动创建,并链接到毛发上。稍后可以编辑这个 Selection 标记
Using Add Hair to create guides / hair will generate guides on each point of the object.
使用添加毛发创建指南/毛发将生成对象的每个点的指南。
These guides can be edited using the tools described in this chapter. In addition to being affected by guides, the rendered hair is also affected mainly by
这些指南可以使用本章描述的工具进行编辑。除了受到向导的影响外,染色的毛发也主要受到
and
及