Script Log
脚本日志
脚本日志..。
The Script Log contains – documents – all commands called up in Cinema 4D, all parameters modified in the Attribute Manager, etc.
脚本日志包含-文档-所有的命令在C4D 调用,所有参数修改的属性管理器,等等。
Simple, repetitive workflow procedures can be sped up using the Script Manager, even without prior scripting skills.
使用脚本管理器可以加快简单、重复的工作流过程,即使没有预先的脚本技能。
Let’s say you have a cylinder primitive that you want to make editable and whose caps you want to connect to the rest of the object (which is the case with the introduction of Cinema 4D R20). Follow these steps to create such a script:
假设你有一个圆柱体原语,你想让它可以编辑,并且你想把它的帽子连接到对象的其余部分(Cinema 4D R20的引入就是这种情况)。按照下面的步骤来创建这样的脚本:
- Open the Script Log (Extensions / Script Log). 打开脚本日志(扩展/脚本日志)
- Create a cylinder primitive (Create / Object / Cylinder). 创建一个柱面原语(Create/Object/Cylinder)
- Press the 按C-key to make the cylinder editable. - 键使圆柱体可编辑
- Call up the 打电话给Optimize 优化 function (Mesh / Remove / Optimize). 函数(网格/删除/优化)
- All scripts will be listed in the script log that will appear: 所有脚本都会在脚本日志中列出,并且会出现:

- Copy everything to the clipboard and subsequently into the Script Command Manager. 将所有内容复制到剪贴板,并随后复制到脚本命令管理器中

Voilà, a small but useful script that saves you quite a number of mouse clicks.
这是一个很小但很有用的脚本,可以为你节省大量的鼠标点击。
The Script Log still contains both of the commands Copy and Select All, which can be accesses via right-click with the mouse.
脚本日志仍然包含 Copy 和 selectall 命令,可以通过鼠标右键访问这两个命令。
Note also the Visual Selector, which can also be fed with commands (see Command). Regions of an image can be defined in which a specific command will be executed when clicked upon.
还要注意可视化选择器,它也可以通过命令输入(请参阅命令)。可以定义图像的区域,在单击该区域时将执行特定的命令。