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UV Commands

紫外线指令

Unstitch UV

解针紫外线

Top: UV points; bottom: UsePolygon mode. 上: UV 点; 下: 使用多边形模式

This command basically does the opposite of what the UV Terrace command does. Executing this command will result in the following, depending on the mode selected:

这个命令基本上与 UV Terrace 命令相反。执行此命令将导致以下结果,具体取决于选择的模式:

  • Use Point: a row containing three or more sequentially selected UV points will be separated, i.e., the corresponding UV polygons will be scaled down slightly at that edge resulting in a slight gap. 使用点: 包含三个或三个以上按顺序选择的紫外线点的一行将被分开,也就是说,相应的紫外线多边形将在该边缘略微缩小,从而产生一个轻微的间隙
  • Use Polygons: Edge UV polygons of connected UV polygon selections will be scaled down slightly at the edge, also resulting in a slight gap. 使用多边形: 边紫外线多边形相连的紫外线多边形选择将在边缘略微缩小,也导致一个轻微的差距

The Unstitch UV command lets you separate parts of the UV mesh in order to edit them separately.

Unstitch UV 命令让你分离的 UV 网格的部分,以便编辑他们分开。

Line Up UV

排列紫外线

Select rows of points whose individual points should be lined up in a row based on defined start and end points. The rows of points must be well-defined so the algorithm can identify them as rows. This command will not work on several rows of points lying on top of each other!

根据已定义的起始点和终止点,选择单个点应该排成一行的点的行。点的行必须定义良好,这样算法才能将它们标识为行。这个命令将不会在多行位于彼此之上的点上工作!

Boundary to Circle
Boundary to Quad

圆周边界到四边形的边界

Left: Initial state; right: 左: 初始状态; 右:Boundary to Quad 四边形的边界; right: ; 右:Boundary to Circle 圆的边界.

These commands can be used to convert the boundaries of selected points or polygon regions to a quad or circle (or to an ellipse, depending on the texture dimensions), respectively.

这些命令可以分别用于将选定点或多边形区域的边界转换为四边形或圆(或椭圆,具体取决于纹理尺寸)。

For point selections, only selected UV Island boundary points will be moved.

对于点的选择,只有选定的紫外岛边界点会被移动。