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Transform

转换

Transform

转换

You can apply precise transformations to the selected UV elements by entering values into these boxes.

通过在这些框中输入值,可以对选定的 UV 元素应用精确的转换。

You can move the UVs a certain number of pixels along the X and Y axes from their current position using these values. X represents the horizontal direction, Y the vertical direction. You can also enter negative values to move the UVs in the negative direction of the axes. The value range orients itself according to the UV coordinates between 0 and 1. If your texture has a resolution of 1024x1024 pixels and you want to move a UV polygon a distance of 100 pixels you must enter the following: 100/1024=0.098.

您可以使用这些值沿着 x 轴和 y 轴移动 uv 一定数量的像素。X 代表水平方向,y 代表垂直方向。您还可以输入负值,以便在轴的负方向上移动 uv。数值范围根据紫外线坐标在0和1之间定向。如果你的纹理分辨率为1024x1024像素,并且你想移动一个 UV 多边形100像素的距离,你必须输入以下内容: 100/1024 = 0.098。

If you want to scale a selection you must enter a Scale value. The X value scales horizontally, the Y value scales vertically. To scale proportionally, enter the same value fur X and for Y. Values less than 1 will scale your selection down, larger values will increase the scale of your selection.

如果要缩放选定内容,必须输入缩放值。X 值在水平方向上可以缩放,y 值在垂直方向上可以缩放。若要按比例缩放,请输入相同的值 furx,对于 y,小于1的值将缩小您的选择范围,较大的值将增加您的选择范围。

The selection can also be rotated by entering a corresponding value.

还可以通过输入相应的值来旋转选定内容。