Wood 木头Basic 基础Shader 着色器

Shader Properties

The Wood shader makes it possible to simulate cut wood much better than before.

木材着色器使得模拟木材切割比以前更好成为可能。

Type

类型

Clockwise from the top left: Walnut, mahogany, jacaranda, pinewood. 从左上角顺时针方向: 胡桃木,桃花心木,蓝花楹,松木

Select the type of wood you would like to simulate from this menu.

从这个菜单中选择你想模拟的木材类型。

Color

颜色

Use this gradient to define the wood’s color.

使用这个渐变来定义木材的颜色。

Scale[0..+∞%]

比例[0. . + ∞% ]

This value scales the overall wood structure.

这个值可以缩放整个木材结构。

Stretch[0..+∞]

伸展[0. . + ∞]

Use this setting to stretch the wood’s structure along the tree’s direction of growth. The higher the value, the more uniform the surface structure will be (i.e., high trees with no irregularities in growth from year to year).

使用这个设置沿着树的生长方向拉伸木材的结构。值越高,表面结构越均匀(即,高大的树木年复一年的生长没有不规则现象)。

Ring Scale[0..+∞%]

环形刻度[0. . + ∞% ]

Left: Small value; right: Large value. 左: 小值; 右: 大值

This value only affects the size of the rings and not other characteristics such as grain, etc.

这个值只影响环的大小,而不影响其他特性,如颗粒等。

Grainy[0..+∞%]
Grain Scale[0..+∞%]

颗粒状[0. . + ∞% ]颗粒级[0. . + ∞% ]

Wood grain is the fine structure between the growth rings (Annual Rings). The Grainy value defines the amount of grain between the rings. A value of 0% will disable the effect. Grain Scale defines how fine or rough the grain is. The lower the value, the finer the grain.

木纹是生长年轮(年轮)之间的精细结构。颗粒值定义了环之间的颗粒数量。值为0% 将禁用该效果。纹理尺度决定了纹理的精细程度或粗糙程度。值越低,晶粒越细。

Wavy[0..+∞%]
Wavy Scale[0..+∞%]

波浪状[0. . + ∞% ]波浪状比例[0. . + ∞% ]

Left: Small 左图: SmallWavy Scale 波浪尺度 value; right: Large 值; 右: 大Wavy Scale 波浪尺度 value. 价值

The Wavy value defines the degree to which the wood structure should ,undulate’ (particularly in the direction of growth). It can be compared to adding turbulence to the structure. The greater the Wavy value, the more gnarled and knotty the structure will become.

波浪值定义了木材结构波动的程度(特别是在生长的方向上)。它可以比作增加结构的湍流。Wavy 值越大,结构就会变得更粗糙和棘手。

Wavy Scale mainly effects the structure’s ,cross turbulence’ in the direction of growth. Very low values will produce an effect that has no relation to wood …

波浪尺度主要在生长方向上影响结构的横向紊动。非常低的价值将产生一个效果,没有关系的木材..。

The Wavy Scale option will have no effect if the Annual Rings option is activated.

如果激活了年轮选项,则“波浪尺度”选项将不起作用。

Shift[0..+∞]

Shift [0. . + ∞]

Left: 3 blocks with the same shader; right: The same 3 blocks with different 左边: 3块相同的着色器; 右边: 相同的3块不同的Shift 转移 values. 价值观

Use this value to randomly vary the wood structure (for the same wood type!). Example: You have 3 wood blocks lying next to each other. Of course each block’s structure must differ. This can be done using 3 Wood shaders, each with a different Shift value.

使用这个值随机变化木材结构(对于相同的木材类型!).例如: 你有3个木块挨着放在一起。当然,每个块的结构必须不同。这可以做到使用3木材着色器,每个不同的转移值。

Annual Rings

年轮

If enabled, the Wood shader will display growth rings that are arranged in concentric rings around the growth axis. This axis is the texture’s blue Z axis. Move or rotate this axis if the growth rings should lie differently on the given object.

如果启用,木材着色器将显示环绕生长轴的同心环排列的生长环。这个轴是纹理的蓝色 z 轴。如果生长环在给定物体上的位置不同,则移动或旋转该轴。

If this option is disabled, the wood structure will be more ,chaotic’ but will therefore be better suited for use as flooring.

如果这个选项被禁用,木结构将更加混乱,但因此将更适合作为地板。

Wavy Rings[0..+∞%]

波浪环[0. . + ∞% ]

Use this setting to add turbulence to the normally circular (0%) growth rings.

使用此设置向正常的圆形(0%)生长环添加湍流。

Wavy Rings Scale[%]

波浪圈比例[% ]

Use these values to scale the variation of the wavy rings in all three dimensions. Lower values will create correspondingly more turbulence.

使用这些值可以缩放所有三维中波浪环的变化。较低的数值会相应地产生更多的湍流。

Old Wood shader parameters (only present for compatibility reasons)

旧木材着色器参数(仅出于兼容性原因)

Type

类型

Select from several preset wood types.

从几个预设木材类型中选择。

Color

颜色

The gradient defines the color of the wood.

渐变定义了木材的颜色。

Frequency[XYZ ]

频率[ XYZ ]

Increase the Frequency values for finer details in the X, Y and Z directions.

增加 x、 y 和 z 方向中更细微的细节的频率值。

Turbulence[0..300%]

乱流[0.300% ]

Turbulence defines the degree of growth irregularity (0% = even concentric annual rings, 100% = a more natural, uneven ring appearance).

湍流定义了生长不规则的程度(0% = 均匀的同心环,100% = 更自然,不均匀的环状外观)。

Legacy

遗产

This option is enabled when older Wood shaders are loaded and makes sure that older Cinema 4D scenes will be rendered correctly.

这个选项是启用时,老木材着色器加载,并确保老Cinema 4d 场景将正确呈现。