Water Shader 水着色器Basic 基础Shader 着色器

Shader Properties

Color

颜色

Using the gradient, you can change the color of the effect.

使用渐变,你可以改变效果的颜色。

U Frequency[0..+∞]
V Frequency[0..+∞]

频率[0. . + ∞] v 频率[0. . + ∞]

U Frequency and V Frequency determine the fineness of the structure. U=1 and V=1 create radial wave patterns, while U=1 and V=0.25 give elongated wave fronts. The higher the values, the higher the effective wave detail in that direction.

U 频率和 v 频率决定了结构的精细度。U = 1和 v = 1产生径向波模式,而 u = 1和 v = 0.25产生拉长波阵面。值越高,该方向的有效波细节越高。

T Frequency[0..+∞]

频率[0. . + ∞]

The speed of the waves or ripples in the U direction (0 means no movement, 2 doubles the speed of movement).

在 u 方向上波浪或涟漪的速度(0表示没有移动,2表示移动速度的两倍)。

Wind[0..+∞]

风[0. . + ∞]

Specifies the amplitude of a wind that breaks up the water — the higher this, value the more the wind disturbs the water’s surface.

指定了使水分解的风的振幅ー这个值越高,风对水面的干扰越大。