Sunburst Shader Sunburst 着色器Basic 基础Shader 着色器

Shader Properties

Color

颜色

The gradient determines the color of the sunburst.

渐变决定了阳光的颜色。

R Frequency[0..+∞]

频率[0. . + ∞]

Determines the radial frequency; a value of 0 yields an attractive aurora.

确定径向频率,0值产生吸引力的极光。

A Frequency[0..+∞]

频率[0. . + ∞]

Gives the angular disturbance; 0 gives individual layers.

给出角度扰动; 0给出单个层。

T Frequency[0..+∞]

频率[0. . + ∞]

Defines the speed of the sunburst; 2 doubles it, 0 prevents all movement.

定义日射的速度; 2倍它,0防止所有运动。

Turbulence[0..+∞]

湍流[0. . + ∞]

Changes the appearance of the eruption; the higher the value, the more fragmented this region appears.

改变了火山喷发的外观; 值越高,这个区域出现的碎片就越多。

Radius[0..100%]

半径[0. . 100% ]

Defines where the eruption begins, as a percentage of the overall size.

定义喷发开始的位置,以占总体大小的百分比表示。

Height[0..100%]

高度[0. . 100% ]

Defines the width of the eruption region relative to the radius.

定义喷发区域相对于半径的宽度。