Shader Properties
颜色
The gradient determines the color of the sunburst.
渐变决定了阳光的颜色。
频率[0. . + ∞]
Determines the radial frequency; a value of 0 yields an attractive aurora.
确定径向频率,0值产生吸引力的极光。
频率[0. . + ∞]
Gives the angular disturbance; 0 gives individual layers.
给出角度扰动; 0给出单个层。
频率[0. . + ∞]
Defines the speed of the sunburst; 2 doubles it, 0 prevents all movement.
定义日射的速度; 2倍它,0防止所有运动。
湍流[0. . + ∞]
Changes the appearance of the eruption; the higher the value, the more fragmented this region appears.
改变了火山喷发的外观; 值越高,这个区域出现的碎片就越多。
半径[0. . 100% ]
Defines where the eruption begins, as a percentage of the overall size.
定义喷发开始的位置,以占总体大小的百分比表示。
高度[0. . 100% ]
Defines the width of the eruption region relative to the radius.
定义喷发区域相对于半径的宽度。