Spectral Shader

光谱着色器

Basic 基础Shader 着色器

Spectral Shader

光谱着色器

The Spectral shader is ideal for prismatic or iridescent effects such as shiny pearls or the shiny colors on a CD. The calculation of this effect takes the camera perspective and the angle between the light source and surface into account. In general, the Spectral shader should be primarily used in a Specular layer (under Layer: Color) in the Reflectance channel.

光谱着色器是理想的棱镜或虹彩效果,如光泽的珍珠或光盘上的光泽的颜色。这种效果的计算考虑了摄像机的角度和光源和表面之间的角度。一般来说,光谱着色器应该主要用于镜面层(下层: 颜色)的反射通道。

Tip: 提示:
Note also the 还要注意Thinfilm Shader 薄膜着色器, which will render these types of physical effects correctly. ,这将正确地渲染这些类型的物理效果