Shader Properties
花键
Drag & drop the spline to be used into this box. This can be a spline primitive or a standard spline. The spline’s coordinate system plays a crucial part in the projection of the spline — see Plane.
将要使用的样条拖放到此框中。这可以是样条基元,也可以是标准样条。样条曲线的坐标系在样条曲线的投影中起着至关重要的作用。
Background Texture
Line Texture
Fill Texture
背景纹理填充纹理
These settings specify the texture used for the background, line and fill. Close the spline to prevent unusual fill results.
这些设置指定用于背景、线条和填充的纹理。关闭样条以防止不寻常的填充结果。
If you want to define a texture here, the Fill and Use Fill Color options must first be enabled.
如果你想在这里定义一个纹理,填充和使用填充颜色选项必须首先被启用。
X Offset[-100000..100000%]
Y Offset[-100000..100000%]
X Scale[-100000..100000%]
Y Scale[-100000..100000%]
X 偏移量[-100000. . 100000% ] y 偏移量[-100000. . 100000% ] x 标度[-100000. . 100000% ] y 标度[-100000. . 100000% ]
These parameters move and scale the projected spline in the X and Y directions. Use negative Scale values to mirror the spline projection.
这些参数在 x 和 y 方向上移动和缩放投影样条。使用负缩放值来镜像样条投影。
飞机
Defines which plane in the spline’s coordinate system is used for the projection. For spline primitives, choose the XY plane.
定义样条曲线坐标系中的哪个平面用于投影,对于样条基元,选择 XY 平面。
单像素
Enable this option to set the line’s thickness to one pixel (the Line Width and Smooth Width options will then be disabled). If the lines seem jagged, in the Render Settings, on the Antialiasing tab, set Antialiasing to Best. (Textures are not smoothed in the Geometry antialiasing mode).
启用此选项可以将线条的粗细设置为一个像素(然后将禁用线条宽度和平滑宽度选项)。如果线条看起来参差不齐,在渲染设置中,在反走样选项卡上,设置反走样为最佳。(纹理在几何反走样模式下是不平滑的)。
Line Width[0..10000%]
Smooth Width[0..10000%]
线宽[0. . 10000% ]平滑宽度[0. . 10000% ]
These settings will only be available if Single Pixel is disabled. The Line Width defines the line’s thickness, Smooth Width applies a soft edge to the line unless set to 0%.
这些设置将只有在单像素被禁用时才可用。线条宽度定义线条的粗细,光滑宽度在线条设置为0% 时应用软边缘。
帽子
This option does two things. First, it defines whether the ends have a semicircular cap (option enabled) or no cap (option disabled). Second, if enabled, it prevents the artifacts shown below from appearing.
这个选项有两个作用。首先,它定义两端是否有一个半圆形的上限(启用选项)或没有上限(禁用选项)。其次,如果启用,它将阻止下面显示的工件出现。
填充颜色
To fill areas inside the spline, enable the Fill option. If the Use Fill Color option is enabled, the Fill Color is used to fill the spline, otherwise the Line Color is used.
若要填充样条内的区域,请启用“填充”选项。如果启用“使用填充颜色”选项,则使用“填充颜色”来填充样条,否则使用“线条颜色”。
凹凸宽度[0. . 10000% ]
Defines the width of the bump effect around the lines. This is only relevant if you enable the Spline shader in the Bump channel.
定义线条周围凹凸效果的宽度。这只有当你在 Bump 通道中启用样条着色器时才有用。
Text Spline
Text
Font
Align
Height[-∞..+∞m]
H Spacing[-∞..+∞m]
V Spacing[-∞..+∞m]
字体对齐高度[-∞ . . + ∞ m ] h 间距[-∞ . . + ∞ m ] v 间距[-∞ . . + ∞ m ]
Here you can enter text that will be projected onto the texture. Set Plane to XY (the default plane for spline primitives). See Text Spline.
在这里你可以输入文本,将投影到纹理。设置 Plane 为 XY (样条基元的默认平面)。参见文本样条。
使用样条着色器
Projecting the spline onto an object can seem tricky at first. Proceed as follows.
将样条曲线投影到一个物体上一开始看起来很棘手。