Ripple Shader

波纹着色器

Basic 基础Shader 着色器

Ripple Shader

波纹着色器

To see the results of this shader, you must render to the Picture viewer. 要查看此着色器的结果,您必须呈现给图片查看器

The Ripple shader is best used in the bump channel. When a particle hits a specified object, the shader generates a ripple as an animated grayscale. You can use the shader with Cinema 4D’s standard particle system Thinking Particles.

波纹着色器最好用在凹凸通道。当一个粒子击中一个特定的物体时,着色器会产生一个动画灰度的涟漪。你可以用 Cinema 4D 的标准粒子系统 Thinking Particles 来使用着色器。