Shader Properties
图层
Right-clicking on this parameter and selecting the Show Subchannels option will display all animatable layer parameters in the lower half of the Material Editor. These parameters can be animated individually using keyframe animation.
右键单击这个参数并选择 Show Subchannels 选项将在 Material Editor 的下半部分显示所有可动画图层参数。这些参数可以单独使用关键帧动画。
图片
Bitmaps can be loaded using a file selection dialog.
可以使用文件选择对话框加载位图。
着色器
Here you will find a list of all available shaders and bitmaps loaded in RAM. If you have already copied a shader, simply paste the element using Shader / Paste Channel.
在这里,您将找到所有可用着色器和位图加载在 RAM 中的列表。如果您已经复制了着色器,只需使用着色器/粘贴通道粘贴元素即可。
效果
Here you can choose various effects to be applied to the layers. An effect will influence all layers / folders below it in the layer list. The effects are described later in this chapter.
这里你可以选择不同的效果应用到图层。一个效果会影响图层列表中低于它的所有图层/文件夹。影响将在本章后面描述。
文件夹
Used to create folders. You can place several shaders into a folder that will affect all sub-folders.
用于创建文件夹。您可以将几个着色器放入一个文件夹中,该文件夹将影响所有子文件夹。
移除
Deletes the selected layer or folder, including its images and shaders.
删除选定的图层或文件夹,包括其图像和着色器。
使用图层着色器
To toggle the layers and folders on or off, click the eye icons. To the right of the eye icons, you will see the names of the images, shaders or folders. To the right of each name is a small preview image. Click a preview to display its shader parameters in the Material Editor and Attribute Manager.
要打开或关闭图层和文件夹,点击眼睛图标。在眼睛图标的右边,你可以看到图片、着色器或者文件夹的名字。在每个名称的右边是一个小的预览图像。单击预览以在材质编辑器和属性管理器中显示其着色器参数。
Each layer has a drop-down list that defines the blend mode for blending with the layers below it. For details on these modes, look up Blend Modes.
每个图层都有一个下拉列表,用于定义混合模式与其下面的图层进行混合。有关这些模式的详细信息,请查看混合模式。
A new addition is the Layer Mask mode. This applies a grayscale alpha channel to the first active overlying shader or folder (this layer must be on the same branch of the hierarchy).
新增加的是图层蒙版模式。这将灰度 alpha 通道应用于第一个活动的上覆着色器或文件夹(这个层必须在层次结构的同一个分支上)。
To set the layer’s opacity, use the slider or text box next to the blend mode.
要设置图层的不透明度,可以使用混合模式旁边的滑块或文本框。
关联菜单
To access the context menu, right-click (Windows) or Command-click (macOS) on a shader or shader name. You should be familiar with these commands already. When you right-click (Windows) or Command-click (macOS) on a folder’s name, these new commands and options will appear.
若要访问上下文菜单,请在着色器或着色器名称上右键单击(Windows)或单击命令(macOS)。您应该已经熟悉了这些命令。在文件夹名称上右键单击(Windows)或命令单击(macOS)时,将显示这些新命令和选项。
效果
The Effect button allows you to add various effects to the layers or folders. Most of these effects are based on Cinema 4D shaders. For example, the Distort effect offers parameters that you will also find in the Distorter shader. For descriptions of these inherited parameters, look up the corresponding shader in the index.
“效果”按钮允许您向图层或文件夹添加各种效果。大多数这些效果是基于Cinema 4d 着色器。例如,扭曲效果提供的参数也可以在扭曲着色器中找到。要获得这些继承参数的描述,请在索引中查找相应的着色器。
Brightness / Contrast / Gamma, Hue / Saturation / Lightness / Clip Color
亮度/对比度/伽玛,色相/饱和度/明度/剪辑颜色
Look up Filter shader.
查找滤镜着色器。
海报分析
Look up Posterizer shader.
查找 Posterizer 着色器。
着色
Look up Colorizer shader.
查找着色器着色器。
钳子颜色
The Low Clamp and High Clamp parameters cut off the color values at the given points.
低钳和高钳参数切断颜色值在给定的点。
转换
You have the possibility to rotate shaders or textures and mirror them horizontally or vertically. You can also change the scale and position of the shaders or textures.
你可以旋转着色器或纹理,水平或垂直镜像它们。你也可以改变着色器或纹理的比例和位置。
扭曲
This effect is a simplified Distorter shader that works exclusively with noise.
这个效果是一个简化的畸变着色器,专门处理噪音。
时间表
The Time Scale parameter allows you to animate the noise effect. To animate the noise, set the value higher than 0. The higher the value, the faster the noise will change. For further details on the Distort effect, look up Distorter shader.
时间缩放参数允许你动画噪音效果。若要使噪声产生动画效果,请将值设置为大于0。值越高,噪声变化越快。关于扭曲效果的更多细节,请查看扭曲着色器着色器。