Falloff Shader

弗洛夫着色器

Basic 基础Shader 着色器

Falloff Shader

弗洛夫着色器

Same shader settings, only with different vectors. 相同的着色器设置,只是矢量不同

Falloff calculates the falloff between a custom vector and the surface normal. When the vector is the same as the surface normal, the value is 1, and when it points completely away, the value is 0. Falloff then remaps the value using a gradient.

Falloff 计算自定义矢量和曲面法线之间的差值。当向量与曲面法线相同时,值为1,当向量完全偏离时,值为0。然后,Falloff 使用渐变重新映射该值。