Shader Properties
输入
The aspect of the input texture to remap. You can remap input Luminance, Hue, Saturation, Lightness, Red, Green or Blue channels.
要重新映射的输入纹理的方面。您可以重新映射输入亮度,色相,饱和度,明度,红色,绿色或蓝色通道。
循环
This option determines what happens in areas where there is too much brightness. If the option is enabled, the color gradient will be repeated when the brightness value exceeds 1. If the option is disabled, the color gradient will be cut off.
这个选项决定了在亮度过高的区域会发生什么。如果启用该选项,当亮度值超过1时,颜色渐变将重复。如果选项被禁用,颜色渐变将被切断。
纹理
This is the source image or shader to remap with the colorizer gradient. You can bring in and affect any image or 2D shader available to Cinema 4D.
这是要用着色器渐变重新映射的源图像或着色器。你可以带来和影响任何图像或2D 着色器可用于Cinema 4D。
梯度
The gradient allows you to colorize the Texture, defined above. Dark parts of the texture are colorized with the left area of the gradient, while the lighter parts are colorized with the right areas of the gradient.
渐变可以让你为上面定义的纹理着色。纹理的深色部分用渐变的左边区域着色,而浅色部分用渐变的右边区域着色。