Shader Properties
颜色
This is the diffuse color of the backlit surface.
这是背光表面的漫反射颜色。
算法
Use this setting to define the shading algorithm for the backlighting. Internal, this is paramount to the normal, common Phong shading. For Oren Nayar, see Model.
使用此设置定义背光的着色算法。内部,这是至高无上的正常,普通凤底纹。奥伦 · 纳亚尔,参见《模特》。
Simple is somewhat different in that it generates no shading at all, which results in backlit objects being rendered uniformly bright. This is particularly well suited for very thin surfaces such as leaves, blades of grass, etc.
简单的不同之处在于它根本不产生阴影,这导致背光物体呈现出均匀的亮度。这是特别适合非常薄的表面,如叶子,叶片的草等。
照明[0. . 1000% ]
Maximum illumination intensity.
最大照明强度。
粗糙度[0. . 200% ]
Only applies to the OrenNayar illumination algorithm. The higher the value the rougher the surface appears.
只适用于 OrenNayar 照明算法。值越高,表面越粗糙。
阴影强度[0. . 100% ]
The opacity of the shadow. At 0 there is no shadow and at 100% the shadow is full opacity with no illumination.
阴影的不透明。0时没有阴影,100% 时阴影完全不透明,没有光照。
剪辑
The Backlight shader previously clipped light brighter than 100% to 100%. This limitation no longer exists. To ensure compatibility, the option will be enabled automatically when loading old scenes that clipped the light in this way.
背光着色器之前剪裁过的光亮度超过100% 到100% 。这种限制不再存在。为了确保兼容性,当加载以这种方式截断光线的旧场景时,将自动启用该选项。
对比度[-500. . 500% ]
Contrast is applied to the illumination to make it break sharper or fall off more smoothly.
对比度应用于照明,使其打破锐利或下降更平稳。