Pavement Shader 路面着色器Basic 基础Shader 着色器

Shader Properties

Dimensions

尺寸

Scale[0..+∞%]

比例[0. . + ∞% ]

Adjust the overall size of the stones, including gaps.

调整石头的整体尺寸,包括间隙。

Seed[0..2147483647]

种子[0. . 2147483647]

Defines the random dispersion of stones. Different values result in completely different dispersions of stones.

定义了石头的随机分散性。不同的值导致了完全不同的石头分散性。

Gaps

差距

Width[1..100%]

宽度[1. . 100% ]

Defines the width of the gaps between stones.

定义石头之间间隙的宽度。

Soft[0..200%]

软[0. . 200% ]

Defines the smoothness of the stone edge. The protruding edge will be rounded. If you apply this shader in the Bump or Displacement channel you should use larger values than the default value.

定义了石头边缘的光滑度。突出的边缘将是圆形的。如果你在 Bump 或者 Displacement 通道中应用这个着色器,你应该使用比默认值更大的值。

Crookedness[0..+∞%]

扭曲的躯体[0. . + ∞% ]

With this setting you can more-or-less distort or vortex the surface structure. The following parameter lets you adjust how fine or rough this effect is.

通过这种设置,你可以或多或少地扭曲或涡流的表面结构。下面的参数可以让您调整这个效果的精细程度或粗糙程度。

Crookedness Scale[0..+∞%]

扭曲状态标准[0. . + ∞% ]

The larger the value the more spread out the effect will be; lower values will produce a more "busy" look.

价值越大,效果就会越分散; 价值越低,就会显得越“忙碌”。

Colors

颜色

Stone Color

石头颜色

Each stone will have a slightly different color from the gradient.

每块石头的颜色与渐变略有不同。

Rough Structure[0..100%]

粗略结构[0. . 100% ]

Gives the stones a light, rough surface structure.

给石头一个轻,粗糙的表面结构。

Fine Structure[0..100%]

精细结构[0. . 100% ]

Gives the stones a light, fine surface structure.

给石头一个轻,精细的表面结构。

Gap Color

间隙颜色

This gradient will be applied from the center of the gap to the edge of the gap.

这个梯度将从缝隙的中心应用到缝隙的边缘。

Grainy Gaps[0..100%]

粒状缺口[0. . 100% ]

Applies a light, fine noise color to the gaps. A value of 0 will disable this effect.

在间隙处应用一个亮的、细噪声的颜色。值为0将禁用此效果。

Contrast Grain

对比纹理

If enabled, a homogenous, continuous noise will be applied to the gaps. This lets you simulate irregularly plastered gaps.

如果启用,将对缝隙应用同质的连续噪声,这样可以模拟不规则的抹灰缝隙。

Smudgy Color

模糊的颜色

Depending on the Smudgy Edges value, a layer of dirt will be applied from the center of the gap to the center of the stone. The gradient defines the color of the "dirt". Dark colors are better suited for use with this parameter.

根据污迹边缘值,一层污垢将适用于从中心的差距的石头中心。渐变定义了“污垢”的颜色。深色更适合使用这个参数。

Smudgy Edges[0..100%]

模糊的边缘[0. . 100% ]

Defines the degree to which the effect will fade out.

定义效果淡出的程度。

Smudgy Edges Size[0..100%]

模糊的边缘尺寸[0. . 100% ]

Defines the size of the effect from the center of the gaps in the direction of the center of the stone.

从石头中心方向的缝隙中心定义效果的大小。