Normalizer
Shader
标准化着色器
Basic 基础Shader 着色器Normalizer Shader
标准化着色器
Using the Normalizer shader (placed into the Normal channel) you can use common textures that were usually used in Bump maps in the Normal channel. The Normalizer evaluates the contrasts to ascertain the location of edges and uses this information to calculate a Normal map. As a reminder: Normal and Bump maps basically work the same. Information coded in RGB images affect an object’s (geometry) surface Normals when rendered and feign a detailed structure. Contrary to Bump maps, Normal maps can also, alter’ the direction of the Normals, which makes it possible to create realistic effects (note the specular light on the bumps in the image above).
使用标准化着色器(放置在标准通道中)你可以使用普通的纹理,这些纹理通常在标准通道的凹凸贴图中使用。标准化器通过评估对比度来确定边缘的位置,并使用这些信息来计算法线贴图。提醒一下: 普通贴图和凹凸贴图基本上是一样的。在 RGB 图像中编码的信息在渲染和假装一个详细结构时影响物体(几何)表面法线。与凹凸贴图相反,法线贴图也可以改变法线的方向,这使得创建逼真的效果成为可能(注意上图中凹凸处的反射光)。
Additional information regarding the Normal channel can be found here.
关于 Normal 通道的其他信息可以在这里找到。
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