Noise Shader 噪声着色器Basic 基础Shader 着色器

Shader Properties

Color

颜色

The gradient determines the color of the noise effect.

渐变决定了噪音效果的颜色。

U Frequency[0..+∞]
V Frequency[0..+∞]

频率[0. . + ∞] v 频率[0. . + ∞]

U Frequency and V Frequency determine the fineness of the structure. For example, U=1 and V=1 result in a radial-like pattern, U=1 and V=0.25 give a rather elongated shape. The higher the value, the greater the detail in that direction.

U 频率和 v 频率决定了结构的精细度。例如,u = 1和 v = 1的结果是放射状图案,u = 1和 v = 0.25的结果是相当细长的形状。值越高,该方向的细节就越多。