Pixel Shader
像素着色器
Basic 基础Shader 着色器Pixel Shader
像素着色器
Let’s say you want to project a texture made up of small areas of the same color onto a surface (e.g., a TFT display). You would want the individual pixels to also look good close up. This is where the Pixel Shader works its magic - it creates a fitting "pixel coarseness" without having to make changes to the original texture.
假设您想要将一个由相同颜色的小区域组成的纹理投影到一个表面上(例如,TFT 显示器)。你会希望每个像素也看起来很好的特写镜头。这就是像素着色器施展魔法的地方——它创建了一个合适的“像素粗糙度” ,而不需要对原始纹理进行修改。
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