Shader Properties
表情
Enter a formula in this field. Valid variables are (open the Variables menu):
在此字段中输入公式。有效变量如下(打开“变量”菜单) :
U, V, W: The UVW coordinates
U,v,w: UVW 坐标
X, Y, Z: The spatial coordinates
X,y,z: 空间坐标
t: Time in seconds
T: 以秒为单位的时间
User Data: User Data that you define (in the following example: Factor)
User Data: 您定义的用户数据(在以下示例中为 Factor)
As always, the formulas in the Attachment are valid for all numeric fields; for users with more pronounced math skills, these can be used to create a wide range of effects.
像往常一样,附件中的公式对所有数字字段都有效; 对于具有更显著数学技能的用户,可以使用这些公式创建范围广泛的效果。
使用全局坐标
If you use position coordinates within the formula you can switch between the local (option disabled and the coordinate system of the object to which the material is assigned will be used) and global coordinate systems.
如果你在公式中使用位置坐标,你可以在局部坐标系和全局坐标系之间进行切换(禁用选项,并使用物体的坐标系)。
Variables
变量
u,v,w - UVW Map Coordinates
x,y,z - Shading Point Coordinates
t - Time (in seconds)
U,v,w-UVW 地图坐标系,y,z-着色点坐标 t- 时间(秒)