Flame Shader 火焰着色器Basic 基础Shader 着色器

Shader Properties

Color

颜色

The gradient determines the color of the fire.

梯度决定了火的颜色。

T Frequency[0..+∞]

频率[0. . + ∞]

T Frequency is a scaling factor that affects the speed of flicker, i.e., how quickly the flame changes.

频率是影响闪烁速度的比例因子,也就是火焰变化的速度。

Turbulence[0..+∞]

湍流[0. . + ∞]

Turbulence determines how violently the flames break up in a notional wind. A setting of 2 doubles the wind; a setting of 0 suppresses all wind.

湍流决定了火焰在理论上的风中破裂的程度。2的设定使风速加倍,0的设定使所有的风力减弱。