Shader Properties
颜色
The gradient determines the color of the fire.
梯度决定了火的颜色。
U Frequency[0..+∞]
V Frequency[0..+∞]
频率[0. . + ∞] v 频率[0. . + ∞]
U Frequency and V Frequency determine the fineness of the structure. Thus U=1 and V=1 results in regular flames, U=1 and V=0.25 gives rather elongated flames.
U 频率和 v 频率决定了结构的精细度。因此,u = 1和 v = 1导致了规则火焰,u = 1和 v = 0.25导致了相当长的火焰。
频率[0. . + ∞]
T Frequency affects the speed of the flicker, i.e., how quickly the flames change — the higher the value, the faster the flicker.
频率影响闪烁的速度,也就是火焰变化的速度ー值越高,闪烁越快。
湍流[0. . + ∞]
Turbulence determines how violently the flames break up in a notional wind. A setting of 2 doubles the wind; a setting of 0 suppresses all wind.
湍流决定了火焰在理论上的风中破裂的程度。2的设定使风速加倍,0的设定使所有的风力减弱。