Earth Shader 地球着色器Basic 基础Shader 着色器

Shader Properties

Sea Level

海平面

Sea Level determines the color of areas that have a height less than zero.

海平面决定了高度小于零的区域的颜色。

Land Level

土地面积

Land Level is the color for middle-height terrain.

陆地平面是中等高度地形的颜色。

Mountain Level

山顶

Mountain Level is the color for high terrain.

山地是高地形的颜色。

Frequency[0..+∞]

频率[0. . + ∞]

You can increase the Frequency value to break up the land masses.

你可以增加频率值来分解大陆块。

Level[0..100%]

级别[0. . 100% ]

Level controls the ratio of sea to land. A value of 0% generates mostly sea, 50% results in equal parts of land and sea, while 100% creates mostly land.

水平面控制着海洋与陆地的比例。一个0% 的值产生大部分海洋,50% 的结果在相等的部分陆地和海洋,而100% 创造大部分土地。