Shader Properties
海平面
Sea Level determines the color of areas that have a height less than zero.
海平面决定了高度小于零的区域的颜色。
土地面积
Land Level is the color for middle-height terrain.
陆地平面是中等高度地形的颜色。
山顶
Mountain Level is the color for high terrain.
山地是高地形的颜色。
频率[0. . + ∞]
You can increase the Frequency value to break up the land masses.
你可以增加频率值来分解大陆块。
级别[0. . 100% ]
Level controls the ratio of sea to land. A value of 0% generates mostly sea, 50% results in equal parts of land and sea, while 100% creates mostly land.
水平面控制着海洋与陆地的比例。一个0% 的值产生大部分海洋,50% 的结果在相等的部分陆地和海洋,而100% 创造大部分土地。