Cloud Shader 云着色器Basic 基础Shader 着色器

Shader Properties

Color

颜色

The gradient determines the color of the clouds.

渐变决定了云彩的颜色。

U Frequency[0..+∞]
V Frequency[0..+∞]
Level[0..100%]

频率[0. . + ∞] v 频率[0. . + ∞]级别[0. . 100% ]

U Frequency and V Frequency determine the fineness and shape of the structure. Thus U=1 and V=2 results in rather regular cloud structures, U=1 and V=0.25 gives rather rectangular clouds and the higher the value, the finer (less wispy) the clouds appear.

频率和 v 频率决定了结构的精细度和形状。因此,u = 1和 v = 2导致了相当规则的云结构,u = 1和 v = 0.25导致了相当矩形的云,而且数值越高,云的出现越细(少量)。

Compatibility Mode

兼容模式

The Compatibility Mode option ensures that scenes loaded from older versions of Cinema 4D using this shader look the same.

兼容模式选项确保场景加载从旧版本的Cinema 4D 使用这个着色器看起来一样。

To create Cirrus-like clouds, use different values for U and V, such as 0.25 and 1 respectively. 要创建类似体积云的云,可以对 u 和 v 使用不同的值,比如分别为0.25和1