Brick 布里克Basic 基础Shader 着色器Colors 颜色Gaps 差距Dirt 泥土

Shader Properties

Scale[0..+∞%]

比例[0. . + ∞% ]

This value represents the general size of the shader. The smaller the value the finer the shader will appear.

这个值表示着色器的一般大小。越小着色器就会显示越精细的着色器。

Brick Width[0..+∞%]
Brick Height[0..+∞%]

砖块宽度[0. . + ∞% ]砖块高度[0. . + ∞% ]

Use these settings to adjust the brick width-to-height ratio. If, for example, you assigned both parameters the same value the bricks would appear square.

使用这些设置可以调整砖的宽高比。例如,如果您为两个参数分配了相同的值,那么砖块就会显示为正方形。

Shift[-∞..+∞%]

Shift [-∞ . . + ∞% ]

From left to right: smaller 从左到右: 更小Shift 转移 value, 价值,Reset every nth row 重置第 n 行 = 3, Half width every nth row 每 n 行宽度一半 = 2.

Use this setting to adjust the horizontal shift per row of bricks (starting at the top row). A value of 0% will align the bricks directly over one another.

使用此设置可以调整每行砖块的水平移位(从顶行开始)。0% 的值将使砖块直接排列在彼此之上。

Reset Every nth Row[0..2147483647]

重置每一行[0. . 2147483647]

For smaller Shift values by which the bricks will only be shifted slightly per row, you can use this setting to define that the bricks are aligned at each nth row.

对于较小的 Shift 值,每行砖块只会稍微移动一点,您可以使用此设置来定义砖块在每 n 行对齐。

Half Width Every nth Row[0..2147483647]

半宽每 n 行[0. . 2147483647]

Pretty much self-explanatory. At every nth row a row of bricks of half width will be inserted.

几乎是不言自明的。在每 n 行一排半宽的砖块将被插入。

Shift[-∞..+∞%]

Shift [-∞ . . + ∞% ]

If the aforementioned setting is given a value >1, the row of bricks with the half width can also be set vertically using the Shift setting.

如果前面提到的设置值大于1,那么使用 Shift 设置也可以垂直设置半宽的砖行。

Balance Alt. Color Period

平衡 Alt. 颜色周期

If Half Width Every nth Row is set to a value larger than 0, enabling this option will halve the number of colored bricks at half width.

如果将每 n 行的半宽度设置为大于0的值,则启用此选项将使彩色砖块的半宽度减半。

Displacement mode

位移模式

Various Displacement settings. 各种位移设置

The Displacement settings described below have an effect when the shader is used in the Displacement channel (or to a lesser degree in the Bump channel). The Displacement channel generates the necessary grayscale values to achieve realistic-looking results.

下面描述的置换设置在置换通道中使用着色器时会产生影响(或者在颠簸通道中会产生较小的影响)。位移通道生成必要的灰度值,以实现真实的外观效果。

Of course this shader should have similar values to the Color channel with regard to brick size and grout.

当然,这个着色器应该有类似的价值观的颜色通道方面的砖块大小和灌浆。

The Displacement Mode can be used in combination with the Colorizer-Shader to generate random colors in brick shape.

位移模式可以结合使用着色器-着色器产生随机颜色的砖形。

Enable

启用

Enable this option to use the Brick shader in the Displacement or Bump channels. All Brick settings that are of no use to these channels will be grayed out.

启用这个选项,使用砖块着色器的位移或凹凸通道。所有对这些通道无用的砖块设置将变成灰色。

Height Variation[0..100%]

身高变化[0. . 100% ]

Increase this value if the hight of the bricks should vary randomly. A value of 0% will produce a perfectly level surface with only the grout lying deeper than the brick surface. The higher the value, the more varied the bricks’ heights will be.

如果砖的高度随机变化,则增加这个值。当值为0% 时,就会形成一个完美的水平面,只有灌浆层比砖表面更深。值越高,砖的高度变化越大。

Slope Intensity[0..100%]

斜坡强度[0.100% ]

If the bricks are too uniform with regard to their perpendicular height from the wall, this value can be used to add variation. The brick side defined in Slope Direction will then be raised. A value of 0% will produce a brick surface absolutely perpendicular to the wall. Increasing values will add correspondingly more variation.

如果砖块从墙面垂直的高度太均匀,这个值可以用来增加变化。在斜坡方向中定义的砖边将被抬高。一个0% 的值会产生一个与墙完全垂直的砖表面。增加的价值会相应地增加更多的变化。

Slope Direction

斜坡方向

Use this setting to define the brick side that should be raised. If set to Random, a random edge or corner will be raised on each brick.

使用此设置定义应该凸起的砖边。如果设置为随机,则每块砖上将凸起一个随机边或角。

Seed[0..2147483647]

种子[0. . 2147483647]

This setting can be used to add random distribution of the random values (Height Variation, Slope Direction).

此设置可用于添加随机值的随机分布(高度变化,斜率方向)。