Basic Properties
基本属性
样本
With SFMB, intermediate images are calculated and overlapped in the corresponding frame with varying brightness. Choose the number of intermediate images for each frame using this drop-down list. The higher you set this value, the longer it takes to render.
利用 SFMB,计算中间图像,并将其叠加在相应的帧中,使其亮度发生变化。使用此下拉列表为每个帧选择中间图像的数量。你设置的值越高,渲染的时间就越长。
Sub-Frame Motion Blur will also blur shadows, reflections and so on. Object motion blur, on the other hand, does not blur these. 子帧动态模糊还将模糊阴影,反射等。物体运动模糊,另一方面,不模糊这些If the motion is rapid, you may need to use a high setting to avoid a stroboscope effect (Figure 2).
如果动作很快,你可能需要使用一个高的设置来避免频闪效果(图2)。
If you use Sub-Frame Motion Blur in your scene, you may be able to reduce the amount of antialiasing. Stationary elements in the frame are antialiased perfectly, whereas moving elements are not antialiased. Usually, objects in motion do not require antialiasing — consider a 16 Times motion blur where there are 16 intermediate frames. In this case, the missing antialiasing will make no visible difference. You can of course add antialiasing, although with a motion blur of 9 Times or higher it is not necessary and does little other than increase the rendering time.
如果你在你的场景中使用子帧动态模糊,你可以减少抗锯齿的数量。框架中的固定元件是完全抗锯齿的,而运动元件是不抗锯齿的。通常情况下,运动中的物体不需要反走样ーー考虑一个16倍的运动模糊,其中有16个中间帧。在这种情况下,缺失的抗锯齿将不会产生任何可见的差别。你当然可以添加反锯齿,虽然运动模糊的9倍或更高,这是不必要的,除了增加渲染时间没有什么。
With SFMB enabled: Which antialiasing factor (set to Best) is used when:
启用 SFMB: 当下列情况下使用哪个抗锯齿因子(设置为最佳) :
5次
5 Times SFMB – AA Best
5次 SFMB-AA 最佳
9倍
9 Times SFMB – AA Geometry
9次 SFMB-AA 几何
16 Times SFMB – AA Geometry
16次 SFMB-AA 几何
25 Times SFMB – AA Geometry
25次 SFMB-AA 几何
36 Times SFMB – AA Geometry
36次 SFMB-AA 几何
49 Times SFMB – AA Geometry
49次 SFMB-AA 几何
Static regions of the image will be antialiased perfectly and moving elements will not be antialiased at all, which is generally not necessary. For example, a moving element with a 16 TimesSFMB will only be weighted to 1/16, whereby the missing antialiasing will not be visible anyway. If desired, the conventional antialiasing can be added. Generally speaking, though, no antialiasing is required when a SFMB of 9 Times or higher is used - which also saves a lot of render time. This means you can completely do without antialiasing if Sub-Frame Motion Blur is used.
静态区域的图像将是抗锯齿的完美和移动元素将不反锯齿,这通常是不必要的。例如,一个16 TimesSFMB 的移动元素将只加权到1/16,因此缺失的反走样将不可见。如果需要,可以添加常规的抗锯齿。但是,一般来说,当使用 SFMB 或更高时,不需要反走样——这也节省了大量渲染时间。这意味着如果使用子帧动态模糊,你可以完全不用抗锯齿。
Think carefully before using field rendering and Sub-Frame Motion Blur together, since the field effect is often nullified. Not only that, but the quality of the automatic SFMB antialiasing is better without fields and you will save render time. 在使用场渲染和子帧运动模糊之前要仔细考虑,因为场效果通常是无效的。不仅如此,自动 SFMB 抗锯齿的质量在没有字段的情况下更好,这样可以节省渲染时间犹豫不决[0. . 100% ]
You can use this option to dither the scene motion blur. This helps to avoid stroboscope effects and in addition you can often use a lower SFMB setting. However, the dithering may create slight noise. You can reduce the memory requirements for rendering by disabling dithering (set the value to 0%).
你可以使用这个选项来抖动场景动态模糊。这有助于避免频闪镜效果,此外,您还可以经常使用较低的 SFMB 设置。然而,抖动可能会产生轻微的噪音。您可以通过禁用抖动来减少呈现的内存需求(将值设置为0%)。
反走样限制
If this option is enabled, Cinema 4D automatically switches Antialiasing (Antialiasing page) from Best to Geometry if Samples is set to 9 Times or higher. This is because Geometry antialiasing is quicker to render and Best is rarely required with a high Samples value.
如果这个选项是启用的,C4D 自动切换反走样(反走样页)从最佳到几何,如果样本设置为9倍或更高。这是因为几何抗锯齿是更快的渲染和最佳是很少需要一个高的样本值。
相机偏移
Cinema 4D creates an antialiasing effect by offsetting the camera slightly for each intermediate image. This causes slight blurring. If you want to switch off this effect — for example, if you are creating a picture for print — disable this option.
C4D 通过对每一个中间图像的轻微偏移来创建一个反走样效果。这会导致轻微的模糊。如果你想关闭这个效果ーー例如,如果你正在创建一个打印图片ーー关闭这个选项。