Objects

对象

Hair

毛发

Use this setting to define if hair on Hair objects should be rendered.

使用此设置定义是否应该呈现 Hair 对象上的 Hair。

Polygon

多边形

If you assigned a (Hair) Render tag to a polygonal object without assigning it a Hair material, hair will be applied to the complete object. Use this setting to define if these polygonal objects should be ignored globally with regard to rendering.

如果你给一个多边形物体分配了一个毛发渲染标签而没有给它分配毛发材质,毛发将被应用到整个物体上。使用这个设置来定义这些多边形对象在渲染时是否应该被全局忽略。

Spline

花键

Use this setting to globally define whether or not splines to which a Hair material has been applied should be rendered.

使用此设置全局定义是否应呈现应用了 Hair 材质的样条。

Particle

粒子

A Hair material can be applied to emitters or geometry objects (Thinking Particles). Particles will then be rendered as hair. Use this setting to define globally whether or not Hair particle effects should be rendered.

毛发材质可以应用于发射器或几何对象(TP粒子)。粒子将被渲染成毛发。使用此设置全局定义是否应该渲染毛发粒子效果。

Length[0..+∞m]
Count[0..2147483647]

长度[0. . + ∞ m ]计数[0. . 2147483647]

(Hair) Length and (Hair) Count apply to polygon or Generator objects to which only a Hair material was applied, without using a Hair object. Use this setting to globally define length and count. Length and count can also be defined for each object individually in the (Hair) Render tag.

(毛发)长度和(毛发)计数适用于多边形或发电机对象,其中只有毛发材质被应用,没有使用毛发对象。使用此设置可全局定义长度和计数。还可以在(Hair) Render 标记中为每个对象单独定义长度和计数。

Mode

模式

Use this setting to define if the objects (if any) placed in the Objects field should be included in or excluded from rendering.

使用此设置可定义放置在 Objects 字段中的对象(如果有的话)是否应包含在呈现中或排除在呈现中。

Objects

对象

Place all objects that should be included in or excluded from rendering into this field (Hair objects, objects containing a (Hair) Render tag or Hair material or an object linked to a Hair object). Use the hierarchy icon to the right of the object to define, whether or not child objects should also be included or excluded.

将所有应该包含或排除在渲染中的对象放置到这个域中(毛发对象,包含毛发渲染标签的对象,毛发材质或链接到毛发对象的对象)。使用对象右侧的层次结构图标来定义子对象是否也应该包含或排除。