UVW Tag
标签
Basic 基础Tag 标签UVW Tag
标签
see UVW-Map.
查看紫外线辐射监测地图。
The UVW tags contain the UVW coordinates (they define which region of a texture should be displayed on a given polygon; UVW mapping must be selected as projection type in the Material tag).
UVW 标记包含 UVW 坐标(它们定义纹理的哪个区域应该显示在给定的多边形上; UVW 映射必须在 Material 标记中选择为投影类型)。
UVW tags will automatically be created when parametric primitives (cubes, torus, etc.) or objects that are used to create geometry (sweep object, etc.) are made polygonal.
UVW 标签将自动创建时,参数原语(立方体,环面等)或对象,用于创建几何(扫描对象,等)是多边形。
More information regarding UVW coordinates can be found here and here.
有关 UVW 坐标的更多信息可以在这里和这里找到。
Of course you can also edit and create UV coordinates manually, which is often necessary when painting more complex objects. Various tools for doing so can be found in the BodyPaint 3D Edit UV menu.
当然,你也可以手动编辑和创建 UV 坐标,这在绘制更复杂的物体时是必要的。可以在 BodyPaint 3D Edit UV 菜单中找到各种工具。
An object can contain any number of UVW tags. A Material tag will use the UVW tag that lies closest to its right in the Object Manager.
一个对象可以包含任意数量的 UVW 标记。Material 标记将使用对象管理器中最靠近其右侧的 UVW 标记。