Material Tag

材质标签

Basic 基础Tag 标签Coordinates 坐标

Material Tag

材质标签

This command creates a new material. Initially, no material is assigned. To assign a material, drag the material’s preview from the Material Manager and drop it into the tag’s Material box on the tag page of the Attribute Manager (The normal workflow, however, is as follows: Drag a material from the Material Manager onto an object. A properly linked Material tag will automatically be created).

这个命令创建一个新的材质。最初,没有分配任何材质。要分配材质,将材质的预览从材质管理器拖放到属性管理器(Attribute Manager)标签页上的标签的材质框中(然而,正常的工作流程如下: 将材质从材质管理器拖放到一个对象上。将自动创建一个正确链接的 Material 标记)。

You can also select multiple Material tags and assign a material to all of them at the same time.

您还可以选择多个 Material 标记,并同时为所有这些标记分配一个材质。

You can assign as many Material tags as you like to an object. This allows you to apply multiple texture layers to the same object. The material priority increases to the right in the Object Manager. In other words, the right-most material is the top layer, the left-most material is the bottom layer and the other textures are between these. The top layer will cover the object completely unless it is limited in size or has an alpha channel enabled.

您可以为一个对象分配任意多的 Material 标记。这允许您将多个纹理层应用于同一对象。材质优先级在对象管理器中向右增加。换句话说,最右边的材质是顶层,最左边的材质是底层,其他的材质在两者之间。顶层将完全覆盖对象,除非它是有限的大小或有一个阿尔法通道启用。

If a child object has no Material tags applied to it, it uses the Material tag(s) of its parent. However, there is an exception: If a light has no Material tag and is a child of another light, it will not inherit its parent’s Material tags. This is to prevent child lights receiving gels automatically. 如果子对象没有应用到它的 Material 标记,那么它将使用其父对象的 Material 标记。但是,有一个例外: 如果一个光没有 Material 标记,并且是另一个光的子标记,那么它就不会继承其父标记的 Material。这是为了防止儿童自动接受凝胶灯

To apply a material to an object, do one of the following:

要将材质应用到物体上,请执行下列操作之一:

When you assign a material to an object, a Material tag is created and the tag’s settings appear in the Attribute Manager. These texture settings define how the texture is mapped (i.e. placed) onto the object’s surface. For example, you may want the texture to be tiled (i.e. repeated) or you may want to place the texture on a specific part of the object. You can also have the texture mapped to one side only (decal mapping).

将材质分配给对象时,将创建一个 Material 标记,并在 Attribute Manager 中显示该标记的设置。这些纹理设置定义如何将纹理映射(即放置)到对象的表面。例如,您可能希望纹理被平铺(即重复) ,或者您可能希望将纹理放置在对象的特定部分。您还可以只将纹理映射到一侧(贴花映射)。

Tip: 提示:
Double-click on the Material tag to display the settings for the corresponding material in the Attribute Manager or the Material Manager. 双击 Material 标记,在 Attribute Manager 或 Material Manager 中显示相应材质的设置