Tension Tag 紧张标签Basic 基础Tag 标签

Tag Properties

标签属性

Fix Tension

固定紧张

Click this button to record the polygons' current state as the relaxed state. This assigns a vertex map weighting of 0% for each point in the mesh, which is displayed as completely red in the viewport.

单击此按钮可将多边形的当前状态记录为放松状态。这为网格中的每个点分配一个顶点贴图权重为0% ,在视区中显示为完全红色。

Mode

模式

Here you can choose whether you want to use the relative or absolute stretching and compression of the polygons to calculate the vertex maps.

在这里,您可以选择是否要使用多边形的相对或绝对拉伸和压缩来计算顶点映射。

Relative

亲属

This method calculates the vertex map depending on the stretching and compression of the polygons relative to their relaxed state. For example, if Amount is set to 10, as soon as a polygon has been stretched by 10% or more of its relaxed state, its vertex map points will be assigned 100% weighting.

这种方法根据多边形相对于松弛状态的拉伸和压缩来计算顶点映射。例如,如果数量设置为10,当一个多边形被拉伸10% 或更多的松弛状态,它的顶点映射点将被分配100% 的权重。

Absolute

绝对

This method calculates the vertex map depending on an absolute stretch or compression. For example, if Amount is set to 10, as soon as a polygon has been stretched by 10 units or more than its relaxed state, its vertex map points will be assigned 100% weighting.

此方法根据绝对拉伸或压缩计算顶点映射。例如,如果数量设置为10,一旦一个多边形被拉伸10个单位或者超过它的放松状态,它的顶点映射点将被分配100% 的权重。

Clamped

夹紧

This option allows you to stop the vertex map receiving values greater than 100% for the weighting, even if the amount of stretch of compression is far greater than the Amount value. If the option is disabled, the vertex map weights for areas where stretching or compression exceeds the Amount are increased proportionally. In these cases, although vertex maps can only store values up to 100%, the vertex maps are normalized to bring the values back into the 0%-100% range.

此选项允许您停止顶点映射接收大于100% 的加权值,即使拉伸的压缩量远远大于金额值。如果该选项被禁用,拉伸或压缩超过数量的区域的顶点映射权重成比例地增加。在这些情况下,尽管顶点映射只能存储高达100% 的值,但是将顶点映射归一化以使这些值回到0%-100% 的范围。

On the one hand, this can lead to softer transitions at the edges of stretching or compression. On the other hand, it can mean points of polygons not affected are assigned a weighting greater than 0%.

一方面,这会导致在拉伸或压缩的边缘出现较为柔和的过渡。另一方面,它可以意味着不受影响的多边形的点被赋予大于0% 的权重。

Amount[0..+∞]

金额[0. . + ∞]

Defines by how much a polygon must be stretched or compressed in order for its points to be assigned a weighting of 100%.

定义一个多边形必须拉伸或压缩多少,以便为其点分配100% 的权重。

Fold Map

折叠地图

Drag & drop the vertex map that should store the weighting for the folds into this link field. It doesn't matter what values are stored in the map when you Drag & drop it into this field. The Tension tag overwrites all weight values with the current fold information.

拖放顶点映射,应该存储的权重的折叠到这个链接字段。当你把它拖放到这个字段中时,地图中存储的是什么值并不重要。Tension 标签用当前的折叠信息覆盖所有的权重值。

Make Map

制作地图

Click this button to create a vertex map named Folds which is immediately entered into the Fold Map link field.

点击这个按钮来创建一个顶点映射,名为褶皱,它会立即输入到褶皱映射链接字段中。

Stretch Map

拉伸地图

Drag & drop the vertex map that you want to store the stretch weighting into this field. It doesn't matter what values are stored in the map when you Drag & drop it into this field. The Tension tag overwrites all weight values with the current stretch information.

将要存储拉伸权重的顶点映射拖放到此字段中。当你把它拖放到这个字段中时,地图中存储的是什么值并不重要。Tension 标签使用当前的拉伸信息覆盖所有的重量值。

Make Map

制作地图

Click this button to create a vertex map named Stretch which is immediately entered into the Stretch Map link field.

单击此按钮创建一个名为 Stretch 的顶点映射,该顶点映射会立即输入到 Stretch Map 链接字段中。

Selection Tag

选择标签

You can Drag & drop a polygon selection tag into this link field to restrict the evaluation of stretching and compression to specific polygons in the mesh.

你可以拖放一个多边形选择标签到这个链接字段来限制对网格中特定多边形的拉伸和压缩的评估。