Untriangulate 不三角形Options 选择Tool 工具

Options

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Create N-gon

创建 N-gon

Enable this option if you want to create a common n-gon from triangles. The Flatness Angle’s Angle wetting will be used automatically.

如果要从三角形创建公共 n-gon,请启用此选项。平面角的角度润湿将被自动使用。

With increasing values it can happen that the object’s shape changes - up to a complete collapse. You should generally start with small values (e.g., up to in or der to achieve an acceptable result).

随着数值的增加,物体的形状可能会发生变化——直到完全坍塌。一般来说,你应该从小数值开始(例如,为了达到可接受的结果,最高可达5 ° in 或更低)。

Angle

角度

The 3 angle types. Note on the right that you can define the angle to be used in the resulting quads. 3个角度类型。右边注意,您可以定义在结果四边形中使用的角度

The three available angle settings are described below. The algorithm uses these settings to define which triangles can be combined to form a quad (in the case of the Flatness Angle also to form an n-gon).

三个可用的角度设置描述如下。该算法使用这些设置来定义哪些三角形可以组合成一个四边形(在平面角的情况下也可以组成一个 n-gon)。

With the option at the angle name you can activate the respective check, which always works together with the others.

使用角度名称的选项,您可以激活相应的检查,它总是与其他选项一起工作。

Flatness Angle
Angle[0..180°]

平直角度[0. . 180 ° ]

Here you can define the maximum allowable deviation of Normal angles between adjacent triangles to which quads or n-gons can be created. Or, put more simply, if there is a corner where two adjacent triangles meet, a higher value must be defined for these to be converted.

在这里,您可以定义创建四边形或 n 边形的相邻三角形之间的法线角的最大允许偏差。或者,更简单地说,如果两个相邻三角形相交的一个角,那么必须定义一个更高的值才能进行转换。

Internal Angle
Angle[0..90°]

内角度[0. . 90 ° ]

Here you can define the degree to which the internal angle of the resulting quad can deviate from 90° so a quad can be created. The higher the value, the more the resulting quads can deviate from a quadratic shape.

这里你可以定义产生的四边形的内角偏离90 ° 的程度,这样就可以创建一个四边形。值越高,产生的四边形偏离二次形状的可能性就越大。

Alignment Angle
Angle[0..90°]

对齐角度[0. . 90 ° ]

If you imagine the edges of a quad extending beyond the outer points as a line, angles can be created between these imaginary lines and the adjacent edges (if the mesh is not planar). The value defined here defines the maximum allowable angle deviation for the resulting quad. If the deviation were greater, no quad will be created.

如果你把一个四边形的边想象成一条线延伸到外部点之外,那么在这些虚线和相邻边之间可以创建角度(如果网格不是平面的)。这里定义的值定义了产生的四边形的最大允许角度偏差。如果偏差更大,则不会创建四边形。

Retention options

保留选项

The following options can be used to further restrict the untriangulation using different criteria.

下面的选项可用于使用不同的标准进一步限制未三角化。

Keep UV Boundary

保持紫外线边界

Enable this option if you want to maintain the edges of UV islands and with them the corresponding polygon edges. Note that the UV coordinates will in some cases be modified but this should be irrelevant in most cases since the UV coordinates are mostly only important after the modeling process.

启用此选项,如果你想保持紫外线岛屿的边缘和与他们相应的多边形边缘。请注意,在某些情况下,UV 坐标会被修改,但在大多数情况下,这应该是不相关的,因为 UV 坐标通常只在建模过程之后才重要。

Keep Phong Edge Breaks

保持 Phong Edge 的突破

Phong edges that are defined using Break Phong Shading will remain unchanged if this option is enabled.

如果启用这个选项,使用分割 Phong 阴影定义的 Phong 边缘将保持不变。

Keep Mesh Attributes

保持网格属性

Currently, this option can only be applied to Vertex Colors. Points can save multiple values (here: colors). If the algorithm removes related triangles, the values saved would change. Enable this option to prevent this. Corresponding edges will not be modified or removed.

目前,此选项只能应用于顶点颜色。点可以保存多个值(这里: 颜色)。如果算法删除相关的三角形,保存的值将发生变化。启用此选项可防止此错误。相应的边缘将不会被修改或删除。