Options
选择
All
X
Val.[-∞..+∞m]
Y
Val.[-∞..+∞m]
Z
Val.[-∞..+∞m]
AllX Val. [-∞ . . + ∞ m ] y Val. [-∞ . . + ∞ m ] z Val. [-∞ . . + ∞ m ]
Here you can choose which axes will be affected. For example, if you want to change the X coordinate only of the selected points, set the X drop-down list to the desired mode and set the All, Y and Z drop-downs to Leave. If you want all three axes to be affected, set All to the desired mode.
在这里您可以选择哪些轴将受到影响。例如,如果您只想更改选定点的 x 坐标,那么将 x 下拉列表设置为所需的模式,并将 All、 y 和 z 下拉列表设置为 Leave。如果希望所有三个轴都受到影响,请将“全部”设置为所需的模式。
走吧
The point coordinates will not be changed for the respective axis.
点坐标将不会为各自的轴而改变。
预备
Sets the point coordinates to the Val value along the respective axis.
将点坐标设置为沿各轴的 Val 值。
中心
Centers the points along the respective axis.
将各点沿各自的轴线居中。
量化
If, during the building of an object or a spline, the points have not been aligned to a grid, the Quantize mode can achieve this afterwards. All selected points (or the points of the selected edges or polygons) are snapped onto grid points. The grid width for the X, Y and Z directions can be specified in the Val boxes. If no elements are selected, all of the object’s points will be quantized. Set Coordinate System to the desired coordinate system.
如果在建造物体或样条时,点没有对齐到网格上,量化模式可以实现这一点。所有选定的点(或者选定的边或多边形的点)都被抓拍到网格点上。可以在 Val 框中指定 x、 y 和 z 方向的网格宽度。如果没有选择任何元素,则对象的所有点都将被量化。将坐标系设置为期望的坐标系。
褶皱(径向)
The Crumple modes let you add roughness and irregularity to the points.
揉皱模式可以增加点的粗糙度和不规则性。
Tip: 提示:褶皱(正常)
Displaces the points along their Normals (a point normal is the average of the neighboring surface Normals). Therefore, only one Val value — the one for X — is available in this mode.
取代沿着法线的点(一点法线是相邻表面法线的平均值)。因此,在这种模式下只有一个 Val 值(x 的值)可用。
起皱(轴向)
Displaces the points along the respective object axis.
取代沿相应对象轴的点。
褶皱(径向)
Displaces the points radially from the object origin.
从对象原点放置径向的点。
坐标系
对象
The Val value refers to the object coordinate system.
值引用对象坐标系。
世界
The Val value refers to the world coordinate system.
值指的是世界坐标系。
屏幕
The set value refers to the virtual coordinate system of the current view. The screen coordinate system is the same as the (virtual) coordinate system of the camera, which is shifted to the place of the object axis. The XY plane is parallel to the projection plane. The Z axis is perpendicular to this.
设置的值指的是当前视图的虚拟坐标系。屏幕坐标系和摄像机的虚拟坐标系是一样的,移动到物体轴的位置。XY 平面与投影平面平行。Z 轴垂直于这个。
进进出出
If this option is enabled, each element may move inwards or outwards. With the option disabled, the elements will move outwards only.
如果启用此选项,则每个元素可向内或向外移动。当选项被禁用时,元素只会向外移动。
种子[-2147483648. . 2147483647]
This Seed value generates random values for the moving of points when creating creases.
此 Seed 值在创建折痕时为移动点生成随机值。