Stencil
模板
The Stencil function displays a bitmap as a stencil over the Sculpt object in the Viewport. This stencil can be moved, rotated or scaled. The stencil can then be applied to the object within a given brush’s defined region (not all brushes support the Stencil function!).
Stencil 函数在 Viewport 的 Sculpt 对象上显示一个位图作为模具。这个模具可以移动、旋转或缩放。然后模具可以应用到给定画笔的定义区域内的对象(并非所有画笔都支持模具函数!).
The following applies to stencil bitmaps: Black regions of the bitmap set a brush’s effect to 0; white regions set the brush’s effect to maximum; shades of gray set the brush’s effect accordingly, depending on the shade of gray. 16-bit or 32-bit color depth is recommended for the stencil bitmap.
下面的应用于模具位图: 位图的黑色区域设置画笔的效果为0; 白色区域设置画笔的效果为最大; 灰色阴影设置画笔的效果相应,取决于灰色阴影。16位或32位的颜色深度推荐用于模具位图。
The stencil shown in the example above can be moved interactively as follows using a three-button mouse:
在上面的例子中显示的模具可以交互移动如下使用三键鼠标:
Stencil Preset
Load
Save
Clear
模板预装载保存清除
These buttons can be used if you want to archive Stencils with individual settings for later use. Your Stencils (as well as all other Cinema 4D presets) will be saved to a library in your user directory under Maxon/Version/library/browser/user.lib4d.
如果您希望将具有单独设置的模板存档以供以后使用,可以使用这些按钮。您的模板(以及所有其他C4D 预设)将保存到您的用户目录下的 Maxon/Version/library/browser/user 库中。自由女神。
In the Content Browser you will find the presets (to download, delete, etc.) in the Presets/user/Sculpt Stencils Preset directory.
在内容浏览器中,您将在 Preset/user/sculpt Stencils 预置目录中找到预置(用于下载、删除等)。
使用模板
Enables or disables the Stencil function.
启用或禁用 Stencil 函数。
可见的
Toggles the stencil’s visibility (the
切换模具的可见性(q 键也可以使用)。
中风时隐藏
If this option is enabled, the stencil will be hidden as soon as the mouse button is pressed, i.e., the brush will be active.
如果启用此选项,鼠标按钮一按,模具就会隐藏起来,也就是说,画笔将处于活动状态。
图片
Load the bitmap on which the Stencil function should be based here (white=min. effect; black=max. effect). In the Content Browser under Presets/Sculpting/Stencils you will find numerous stamps you can use (simply drag your selection into the Image field).
加载 Stencil 函数应该基于的位图(white = min)。黑色 = 最大。影响)。在内容浏览器下的预置/雕刻/模板,你会发现许多邮票,你可以使用(只需拖动您的选择到图像字段)。
You can use either bitmaps with gray scales OR bitmaps with alpha channels - mixing the two is not possible.
您可以使用带有灰度的位图,也可以使用带有阿尔法通道的位图——两者不能混合使用。
材质
The stamp can not only be defined using a bitmap but also using a material. This bears the advantage that Cinema 4D shaders can be used (e.g., Noise). These must be converted internally to bitmaps. The Material Resolution setting in the Preference menu’s Sculpting menu defines the bitmap’s size.
不仅可以使用位图定义戳记,还可以使用材质定义戳记。这承担了Cinema 4D 着色器可以使用的优势(例如,噪音)。这些必须在内部转换为位图。在 Preference 菜单的 Sculpting 菜单中的 Material Resolution 设置定义了位图的大小。
The loaded texture’s Color channel is evaluated based on its grayscale values:
加载的纹理的颜色通道是基于它的灰度值来评估的:
Black = no effect; White = maximum effect; in-between tones produce correspondingly strong or weak effects.
黑色 = 无效果; 白色 = 最大效果; 中间色调产生相应的强效果或弱效果。
透明度[0. . 1]
Defines the transparency with which the stencil bitmap will be displayed in the Viewport. The bitmap will be hidden automatically when sculpting (mouse button pressed).
定义在 Viewport 中显示模具位图的透明度。位图将在雕刻时自动隐藏(鼠标按钮按下)。
角度[0.360 ° ]
Use this setting to define the orientation of the Stencil in the Viewport. This can also be done interactively
by pressing
使用此设置在 Viewport 定义模具的方向。这也可以通过按下 t + 鼠标中键交互完成。
比例[0.01. . 100]
Use this setting to scale the Stencil in the Viewport. This can also be done interactively be pressing
使用此设置可缩放 Viewport 中的模具。这也可以做交互式按下 t + 鼠标右键。
翻译[ XYZ ]
Use this setting to change the position of the Stencil in the Viewport. This can also be done interactively by
pressing
使用此设置更改模板在 Viewport 的位置。这也可以通过按 t + 鼠标左键交互完成。
Tilextiley
Use these settings to tile the Stencil horizontally (Tile X) or vertically (Tile Y).
使用这些设置可以水平平铺模具(平铺 x)或垂直平铺 y。
翻转 XFlip y
Use these settings to mirror the Stencil horizontally (Flip X) or vertically (Flip Y).
使用这些设置可以水平(Flip x)或垂直(Flip y)镜像模具。
灰度值[0. . 1]
Whereas the Grab brush, for example, raises (bitmap region lighter than Gray Value) or lowers (bitmap region darker than Gray Value) the mesh, the Gray Value defines the null level at which nothing happens. If Gray Value is set to 0, black regions will remain unaffected by the brush, brighter values will cause the corresponding regions to be raised.
例如,当 Grab 画笔提高(比 Gray 值亮的位图区域)或者降低(比 Gray 值暗的位图区域)网格时,Gray 值定义了空级别,在这个级别上什么也没有发生。如果灰度值设置为0,黑色区域将不受画笔的影响,较亮的值将导致相应的区域被提高。
See also Gray Value for more information.
有关更多信息,请参见 Gray Value。