Name 姓名

Options

选择

If you want to quickly and easily rename multiple items (without using presets), use the Apply to function in the Replace menu. Simple define the Apply To setting at the top of the menu accordingly

如果您希望快速、轻松地重命名多个项目(不使用预设) ,请使用“替换”菜单中的“应用程序”函数。相应地在菜单顶部定义“应用到”设置

Apply To

申请

The Naming tool can be used to rename tag, material, layer and Take names. Select the item you want to rename in the respective Manager. This pre-selected the items the Naming tool should affect.

命名工具可以用来重命名标签,材质,层和采取名称。在相应的管理器中选择要重命名的项。这预先选择了命名工具应该影响的项目。

Use the tool’s menu to define which Cinema 4D elements the Naming tool should affect.

使用工具的菜单来定义命名工具应该影响的 Cinema 4D 元素。

Type

类型

Here you'll find a list of all the presets you've created. Simply choose the preset whose names you want to apply.

在这里你可以找到所有你已经创建的预设列表。只需选择要应用其名称的预设置。

Add

添加

Use this function to create a new naming preset. The currently selected items will be used as a basis (in consideration of the Apply to setting). Hierarchical structures (e.g., for objects, Takes or layers) will be assumed.

使用此函数创建新的命名预设。当前选定的项目将作为基础(考虑到应用到设置)。将采用层次结构(例如,对象、采集或层)。

To test this button, use the joint tool to create a chain with five joints. It doesn't matter where you place the joints. Rename the joints to Hip, Knee, Foot, Ball and Toe. Make sure that Apply to is set to Objects Click on the Add button and enter leg for the name. Your leg preset is now ready to use for naming any new legs you create.

要测试这个按钮,使用连接工具创建一个有五个连接点的链。关节放在哪里并不重要。将关节重命名为髋、膝、足、球和脚趾。确保将 Apply to 设置为 Objects 单击 Add 按钮并输入名称的 leg。您的腿预置现在准备使用命名任何新的腿你创建。

Remove

移除

Removes the currently selected preset. A dialog appears to request confirmation that you really want to delete the preset.

删除当前选定的预设。会出现一个对话框,请求确认您确实要删除预设。

Load...

上膛..。

You'll see an Open dialog appear when you click this button. Use the dialog to load any presets you've saved on your hard drive. The loaded presets will appear in the Type list. You can also use this button to load presets received from other users.

当你点击这个按钮时,你会看到一个打开的对话框。使用对话框来加载你保存在硬盘上的任何预设。加载的预设将出现在类型列表中。还可以使用此按钮加载从其他用户接收的预设。

Save...

拯救..。

Opens a Save dialog, which you can use to save the selected preset to your hard drive. This also allows you to share your presets with other users.

打开“保存”对话框,您可以使用该对话框将选定的预设置保存到硬盘中。这也允许您与其他用户共享您的预设置。

Prefix

前缀

Here you have the option to define a prefix to be used in addition to the names in the preset. For example, suppose you want to use your leg preset to rename a left leg you've just created. Enter the text L_ as the Prefix and click Apply Name. The five joints in your new leg are now named L_Hip, L_Knee and so on.

在这里,您可以选择定义除了预置中的名称之外要使用的前缀。例如,假设您想使用您的腿预置来重命名您刚刚创建的左腿。输入文本 l _ 作为前缀,然后单击 Apply Name。你新腿上的五个关节现在被命名为 l 髋、 l 膝等等。

Suffix

后缀

Here you have the option to define a postfix to be used in addition to the names in the preset. For example, suppose you want to use your leg preset to rename a left leg you've just created. Enter the text _L as the Postfix and click Apply Name. The five joints in your new leg are now named Hip_L, Knee_L and so on.

在这里,您可以选择定义一个后缀,除了预置中的名称之外,还要使用后缀。例如,假设您想使用您的腿预置来重命名您刚刚创建的左腿。输入文本 _l 作为 Postfix,然后单击 Apply Name。你新腿上的五个关节现在被命名为 Hip l、 Knee l 等等。

Apply Name

申请名称

Renames the hierarchy selected in the Object Manager using the names in the preset (defined by Type) and the Prefix and Postfix. This renames all objects whose hierarchy is matched in the preset. Other objects' names remain unchanged.

使用预设中的名称(由类型定义)以及 Prefix 和 Postfix 重命名在对象管理器中选择的层次结构。这将重命名在预设中匹配层次结构的所有对象。其他对象的名称保持不变。

Replace

替换

These settings allow you to add a prefix or postfix to a hierarchy that has already been named. You can also replace parts of a name with other text.

这些设置允许您向已经命名的层次结构添加前缀或后缀。您还可以将名称的某些部分替换为其他文本。

Prefix

前缀

Here you can enter a prefix that is added to the objects' names in the selected hierarchy. For example, suppose you forgot to enter a prefix when using your leg preset. You can add the prefix now using this field.

在这里,您可以输入一个前缀,该前缀被添加到所选层次结构中对象的名称中。例如,假设您在使用腿预置时忘记输入前缀。现在可以使用此字段添加前缀。

Suffix

后缀

Here you can enter a postfix that is added to the objects' names in the selected hierarchy. For example, suppose you forgot to enter a postfix when using your leg preset. You can add the postfix now using this field.

在这里,您可以输入一个后缀,该后缀被添加到所选层次结构中对象的名称中。例如,假设您在使用腿预置时忘记输入后缀。现在可以使用此字段添加后缀。

Replace

替换

Suppose, when creating a right leg, you accidentally added L_ as a prefix to each joint's name. Here you can quickly correct the names. Simply enter L_ into this field. When you click Replace Name, the text in this field is replaced for each object name in the selected hierarchy with the text entered in the With field.

假设,在创建一个右腿时,您意外地将 l _ 作为每个关节名称的前缀。在这里你可以快速更正这些名称。只需在这个字段中输入 l _。单击“替换名称”时,将在“与”字段中输入文本,替换所选层次结构中的每个对象名称的此字段中的文本。

With

Here you can enter the text you want to replace the text defined by Replace. In the case of the leg example, here you'd enter R_.

在这里,您可以输入要替换由 Replace 定义的文本的文本。在腿的例子中,这里输入 r _。

Match Case

火柴盒

Enable this option to switch on case sensitivity for the text entered in the Replace field. For example, suppose you have a hierarchy where the name RArm appears and should be renamed to LArm. In this case, the option must be enabled, otherwise you'll get the result LaLm.

启用此选项以打开替换字段中输入的文本的大小写敏感性。例如,假设您有一个层次结构,其中名称 RArm 出现并应重命名为 LArm。在这种情况下,必须启用该选项,否则将得到结果 LaLm。

Replace Name

替换名称

Applies the renaming defined by the settings in this group to the hierarchy that is selected in the Object Manager.

将此组中的设置定义的重命名应用于在对象管理器中选择的层次结构。

All selected objects can now be numbered automatically by using the $N string. If, for example, you want to add the suffix _$N to selected objects with the common name "Joint", the objects will be named "Joint_0", "Joint_1", etc. The objects do not have to be arranged hierarchically, they will simply be numbered sequentially in the Object Manager according to their order (the top-most object will be first and all object below will be numbered accordingly).

现在可以使用 $n 字符串对所有选定的对象进行自动编号。例如,如果您想将后缀 _$n 添加到具有通用名称“ Joint”的选定对象,那么这些对象将被命名为“ Joint _ 0”、“ Joint _ 1”等。这些对象不需要按照层次结构进行排列,它们只需在对象管理器中按顺序进行顺序编号(最上面的对象将排在第一位,下面的所有对象将按顺序编号)。

The possibilities are:

可能的情况是:

Replacing the suffix of the selected Joints with 将所选连接的后缀改为_$N 不知道 produces the numbering seen here. 产生了这里看到的编号 Only selected objects will be renamed. This also works on objects that are not parented. 只有选定的对象会被重命名。这也适用于没有父子关系的对象