Tag Properties
标签属性
碰撞
Use this setting to switch collision on or off for the corresponding object.
使用此设置可为相应的对象切换冲突开启或关闭。
摩擦力[0. . 100% ]
Imagine dynamically-controlled guides falling onto a sphere with a Hair Collider tag assigned to it. If the Friction value is set high, the guides will more or less remain on the sphere, or slowly slide down its side. A low Friction value will let the guides slide quickly off the sphere.
想象一下,动态控制的导游落在一个球体上,球体上分配了一个毛发碰撞器标签。如果摩擦值设置得很高,导轨就会或多或少地停留在球体上,或者慢慢地沿球体一侧滑下。较低的摩擦值可以使导轨迅速滑离球体。
反弹[0. . + ∞% ]
Use this setting to define if and to what degree guides that fall onto a surface will bounce off that surface. If Bounce is set to 0%, the guides will not bounce at all. The larger the value, though, the more the guides will bounce.
使用这个设置来定义是否以及在多大程度上指导下降到一个表面将反弹的表面。如果反弹设置为0% ,指南将不会反弹。然而,价值越大,导游就会跳动得越多。
力量
Activate this option if objects should exert forces on guides or splines. Make sure that the Surface to Hair option is activated in the Hair object’s Forces tab.
如果对象应该对向导或样条施加力,则激活此选项。确保在 Hair 对象的 Forces 选项卡中激活了 Surface to Hair 选项。
You can move the object to which the Hair Collision tag is assigned in the Viewport while an animation is running. This is an ideal opportunity to fine-tune or modify the guides. 当动画运行时,你可以在 Viewport 中移动分配 Hair Collision 标签的对象。这是微调或修改指南的理想机会半径[0. . + ∞ m ]
Use this setting to define the radius (originates from the surface of the object - see image above) of the effect. A square or cubic falloff gives the impression that the radius only has a minimal effect. This is simply due to the nature of the effect: The force is exerted at its maximum at the object’s surface and weakens rapidly the further away it is.
使用此设置定义效果的半径(来自对象的表面——见上图)。一个正方形或立方形的衰减给人的印象是半径只有一个最小的影响。这仅仅是由于这种效果的性质: 力在物体表面施加到最大,并且离物体越远迅速减弱。
强度[-∞ . . + ∞]
Use this setting to define how strongly the force that is being exerted by the object’s surface on the guides or splines should be. This strength will weaken in accordance with the Falloff option that was selected, and will have no effect outside of the given Radius value.
使用此设置可定义物体表面对导轨或样条施加的力的强度。这个强度将根据选择的 Falloff 选项而减弱,并且在给定的半径值之外没有任何影响。
最大强度[-∞ . . + ∞]
This setting limits the effect the Collider tag has and prevents the guides or splines from exploding. For example, a Square falloff would have an infinite strength at a radius of 0 – this would overwhelm the dynamics. Max Strength makes sure these forces are limited in order to prevent the dynamics from being overwhelmed.
这个设置限制碰撞器标签的效果,并防止指南或样条爆炸。例如,一个正方形的断裂在半径为0时具有无限的强度——这将压倒动力学。马克斯力量确保这些力量是有限的,以防止动态被淹没。
女名女子名
Use these graphs to define the falloff between the object surface and the radius defined in the Radius setting.
使用这些图形定义对象表面和半径设置中定义的半径之间的衰减。
习俗
Use Manual to create your very own falloff.
使用手动创建你自己的减速。
限制
If you want to restrict the collision to a selected area of the collision object, you can drag the corresponding polygon selection tag into this field.
如果要将冲突限制为冲突对象的选定区域,可以将相应的多边形选定标记拖动到此字段中。
This can save a lot of time when working with very complex objects. Only those areas necessary for the collision effect can be selected.
在处理非常复杂的对象时,这可以节省大量时间。只有那些对碰撞效果必要的区域可以被选择。
力量
You can drag the collision object’s vertex map into this field. You can define point-by-point how strong the effect should be. You can set the maximum strength for the effect in the Strength setting above.
您可以将碰撞对象的顶点映射拖动到这个字段中。您可以逐点定义效果应该有多强。你可以在上面的强度设置中设置效果的最大强度。