Character Solver Tag 字符解析标签BasicTag

Tag Properties

标签属性

Source Character

源字符

Drag and drop the source’s Character Definition tag. This establishes which hierarchy contains the initial animation. For clarity, it is recommended you label each Character Definition tag, so you can identify them more easily.

Target Character

目标人物

Drag and drop the target’s Character Definition tag. This establishes which hierarchy contains the recipient of the animation.

拖放目标的字符定义标签。这建立了包含动画接收者的层次结构。

Go to Reference Pose

参考姿势

Use this command to return to the reference pose. This is useful if you need to add new components and objects, or need to edit the rest pose. Note that this command will return to the source’s reference pose, not the target’s (because the target is being driven by the source, it will follow the source’s pose as long as the Motion Solver tag is active). If you need to return to the target’s reference pose only, disable the Motion Solver tag, and use the Go to Reference Pose command found in the target’s Character Definition tag.

Result

结果

This section is used to give information of what is being solved by the tag. It lists the number of body parts and objects matched between hierarchies. This is primarily used for troubleshooting, and gives you information at a quick glance when comparing Character Definition tags.

这一部分用于给出标记正在解决的问题的信息。它列出了层次结构之间匹配的主体部分和对象的数量。这主要用于故障排除,并在比较字符定义标记时为您提供快速浏览信息。