Viewport Display
视窗显示
工作表现
全动画重绘
This option defines whether an animation will play in all 4 Viewports (enabled) if you open the 4-panel view or if the animation will only play in the active Viewport (disabled).
这个选项定义了当你打开4面板视图时,动画是否会在所有4个视图中播放(启用) ,或者动画是否只会在活动视图中播放(禁用)。
实时数值
If enabled, the corresponding parameters will be updated continuously in the Attribute Manager while the animation is playing.
如果启用,当动画播放时,相应的参数将在属性管理器中不断更新。
This can help to prevent viewport slow-down when working with complex scenes.
这有助于防止在处理复杂场景时视区变慢。
持续的材质更新
This option defines whether or not changes made to materials in the Material Manager - e.g., if when the color slider is moved - should be displayed continuously (option enabled) in the Viewport or after the mouse button is released (option disabled).
这个选项定义了是否在材质管理器中对材质进行了更改——例如,当移动颜色滑块时——应该在 Viewport 中连续显示(启用选项) ,或者在鼠标按钮被释放后(禁用选项)。
手柄
The settings in this menu were moved from the Viewport Configuration menu to this location for Cinema 4D S22. These had primarily been located in the Display and View menus. These are now program preferences that apply for all Viewports.
这个菜单中的设置从视口配置菜单移动到这个位置的Cinema 4d S22。这些主要位于显示和查看菜单中。这些是现在应用于所有视口的程序首选项。
轴尺度[0. . 400% ]
Defines the size of the axes as well as the Axis, Scale and Rotation Bands.
定义轴的大小以及轴、比例尺和旋转带。
轴带
This refers to the selection of the Axis or Scale tool for visible Bands with which you can move along planes. These can also be hidden.
这是指选择轴或尺度工具的可见波段,您可以沿着平面移动。这些也可以隐藏起来。
旋转圆[0.300% ]
Use this value to define the size of the virtual rotation circle. This is the (thin) circle that is shown when the Rotation tool is selected to freely rotate the object (see also Rotate).
使用此值定义虚拟旋转圆的大小。当旋转工具被选中来自由旋转对象时(也参见旋转) ,这是显示的(细)圆。
旋转带
If the Rotation tool is selected, the red, blue and green circular bands will be displayed in the Viewport, which you can use to rotate the planes accordingly. These can also be hidden. If they are hidden, spherical handles will be displayed on the axes, which can then be used to rotate them.
如果旋转工具被选中,红色,蓝色和绿色的圆形条带将显示在视区中,你可以用它相应地旋转平面。这些也可以隐藏起来。如果它们是隐藏的,球形手柄将显示在轴上,然后可以用来旋转它们。
轮换比例[0.400% ]
If the Rotation tool is selected, the red, blue and green circular bands will be displayed in the Viewport, which you can use to rotate the planes accordingly. How wide these bands are can be defined here.
如果旋转工具被选中,红色,蓝色和绿色的圆形条带将显示在视区中,你可以用它相应地旋转平面。这些带子的宽度可以在这里定义。
边缘点
Here you can define if the points of the selected object should also be displayed when in Use Edge mode.
在这里,您可以定义选定对象的点是否也应该在使用边缘模式下显示。
Point Size[0..10]
Selected Point Size[0..10]
点大小[0. . 10]选定点大小[0. . 10]
When in Use Point or Use Edge mode, polygon and spline points can be displayed. These settings define the size of the selected or unselected points separately.
在使用点或使用边模式时,可以显示多边形和花键点。这些设置分别定义选定点或未选定点的大小。
Edge Size[0..10]
Selected Edge Size[0..10]
边缘尺寸[0. . 10]选定边缘尺寸[0. . 10]
When in Use Edge mode, object edges are displayed with the thickness defined here. This can be defined separately for selected and unselected edges.
当处于使用边缘模式时,对象的边缘将显示在这里定义的厚度。这可以为选定边和未选定边分别定义。
样条尺寸[0. . 10]
Here you can define the thickness with which the splines will be displayed (is not supported by MacOS).
这里您可以定义用于显示样条的厚度(MacOS 不支持)。
正常值[0.400% ]
Defines the length of the polygon and vertex Normals.
定义多边形和顶点法线的长度。
视窗元素
轴线位置
By default, a small axis icon is displayed at the bottom left of the Viewport. You can display this in all for Viewports or not at all.
默认情况下,在 Viewport 的左下角会显示一个小的轴图标。你可以在所有的视窗中显示这个,或者根本不显示。
轴类型
Axis Type defines which axis should be displayed: Object or World Axis. This serves orientation purposes, e.g., if the World Grid is turned off.
轴类型定义了应该显示哪个轴: 对象轴还是世界轴。这有助于定位目的,例如,如果世界网格被关闭。
轴尺度[0.400% ]
This defines the scale of the axis.
这定义了轴的尺度。
轴文本
Axis Text defines if the axis name (X, Y or Z) should be displayed.
Axis Text 定义是否应该显示轴名称(x、 y 或 z)。
背景渐变
Here the grayscale gradient shown in the Viewport can be switched to a single-color surface.
这里的灰度梯度显示在 Viewport 可以切换到一个单一的颜色表面。
对象选择
大纲
Selected objects can be displayed with a colored outline (the thickness of which can be adjusted using the Outline Size setting). The Child objects of a selected object will be assigned a slightly thinner outline. This option enables or disables the display of these outlines.
所选对象可以用彩色轮廓显示(可以使用轮廓大小设置调整其厚度)。所选对象的子对象将被分配一个略薄的轮廓。此选项启用或禁用这些轮廓的显示。
大纲尺寸[1. . 10]
Here you can define the thickness of the outline (and of this one: Object Highlighting).
在这里您可以定义轮廓的粗细(和这一个: 对象突出显示)。
Sel.: Bounding Box
Include Children
包含儿童的跳跃盒子
If the Outlines option is disabled, the selected objects will be assigned a bounding box if this option is enabled. If the Include Children option is enabled, bounding boxes will also be assigned to all Child objects.
如果禁用“大纲”选项,则如果启用此选项,将为所选对象分配一个边界框。如果启用了 Include Children 选项,也将为所有 Child 对象分配边界框。
Sel.: Wireframe
Include Children
包含孩子的线框
Enable this option if a selected object should be displayed including its wireframe. If the Include Children option is enabled, this will also be done for all Child objects.
启用此选项,如果选定的对象应该显示,包括其线框。如果启用了 Include Children 选项,则对所有 Child 对象也将启用此选项。
系统
监视方面[0. . + ∞]
These values specify the ratio of a pixel’s on-screen width to its on-screen height. the monitor aspect for most monitors is 1:1.
这些值指定一个像素的屏幕宽度与屏幕高度的比率。大多数显示器的显示器是1:1。
However, some display media use a pixel ratio other than 1:1. This will lead to distortion unless the pixel ratio is adjusted accordingly.
但是,有些显示媒体使用的像素比例不是1:1。这将导致失真,除非像素比率是相应地调整。
For example, circles will appear to be ellipses. To calculate the pixel ratio manually, expand the editor window to fill the entire screen. Select the side view and create a cube. Measure the width and height of the cube with a ruler and enter the value into the value field.
例如,圆圈将显示为省略号。若要手动计算像素比率,请展开编辑器窗口以填充整个屏幕。选择侧视图并创建一个立方体。使用标尺测量立方体的宽度和高度,并将值输入到值字段中。
线性工作流
Hier kann die Darstellung von Farben, Shadern etc. unter Berücksichtigung des Linearen Workflows in der Ansicht an- und ausgeschaltet werden.
在这里,可以根据安全理论中的线性工作流理论对法尔本、沙德恩等进行研究。
显示颜色配置文件
In the following you will find information regarding Color Management.
在下面你会找到关于色彩管理的信息。
Define the ICC hardware profile for your display hardware (most often a monitor) here. Everything that Cinema 4D displays on your monitor - Viewport, color selector, rendered images in the Picture Viewer, etc. - will be displayed using this color profile (the same settings can be found in the Image Color Profile settings when saving rendered images).
这里定义显示硬件(通常是显示器)的 ICC 硬件配置文件。Cinema 4D 在你的显示器上显示的所有东西——视口、颜色选择器、在图片查看器中渲染的图片等等——都将使用这个颜色配置文件来显示(在保存渲染图片时,可以在 Image Color Profile 设置中找到相同的设置)。
ICC profiles can be obtained from hardware manufacturers. These values can also be incorrect due to variations in the manufacturing process. If you want to make 100% sure you have the correct color profile you must calibrate the device yourself using the appropriate calibration device.
可以从硬件制造商处获得 ICC 配置文件。由于制造过程的变化,这些值也可能不正确。如果你想100% 确定你有正确的颜色配置,你必须使用适当的校准设备自己校准设备。
In most cases you will not have to modify these settings because your computer’s operating system will use its default monitor profile. However, this automatic calibration can be (or become) faulty. In such cases you can adjust the profile manually.
在大多数情况下,您不必修改这些设置,因为计算机的操作系统将使用其默认监视器配置文件。然而,这种自动校准可能是(或成为)故障。在这种情况下,您可以手动调整配置文件。
Tip: 提示:Clicking on the button at the right will make a selection menu available with the following options:
点击右边的按钮将会出现一个选择菜单,包含以下选项:
禁用色彩管理
Cinema 4D will ignore the monitor’s color profile and use uncorrected RGB values for display.
C4D 将忽略显示器的颜色配置文件,并使用未经修正的 RGB 值来显示。
链接监视器配置文件
This command does not save the monitor profile to the Preferences but loads them from the computer’s operating system each time the application is started.
此命令不会将监视器配置文件保存到首选项中,而是在每次启动应用程序时从计算机的操作系统加载它们。
装载
Here you can manually load an ICC profile (if you have calibrated your monitor
在这里,您可以手动加载 ICC 配置文件(如果您已经校准了监视器)
you will be given an ICC color profile file that can be loaded here but which will normally be supplied by your operating system automatically). If an image or a video with an integrated profile is loaded here, this image or video will be used.
您将得到一个 ICC 颜色配置文件,可以在这里加载,但通常会由您的操作系统自动提供)。如果一个图像或视频与一个集成的配置文件是装载在这里,这个图像或视频将被使用。
保存
Saves the current ICC profile as a file.
将当前的 ICC 配置文件保存为文件。
从监视器加载
The operating system’s current monitor profile will be read (when command is selected) and saved to the Preferences.
操作系统的当前监视器配置文件将被读取(当选择命令时)并保存到首选项中。
An sRGB profile (which should always be used if no other profile has been specified) or a Linear profile can be defined.
可以定义 sRGB 配置文件(如果没有指定其他配置文件,则应始终使用该配置文件)或 Linear 配置文件。