Communication
沟通
Quick Start Dialog Enabled at Startup
启动时启用快速启动对话框
By default, the Quick Start Dialog window will be displayed when the application is started. This can be
enabled and disabled.
默认情况下,启动应用程序时将显示“快速启动对话框”窗口。这可以启用和禁用。
The Quick Start Dialog window displays a list of the most recently opened Projects and presents introductory
tutorials and inspirational material (mainly targeted at new software users) for your first projects.
“快速启动对话框”窗口显示最近打开的项目列表,并为您的第一个项目提供介绍性教程和启发性材质(主要针对新的软件用户)。
Allow Bugreports
允许 Bugreports
In the event that Cinema 4D should crash, though, a built-in automatism will attempt to recover the file
you just opened (in the form of a recovery file). In addition, numerous files
will be saved (setting active) that can, if desired, be sent to via email. Sending such information to will
also help our team of programmers quickly remedy the issue and simultaneously improve the application. Any
files sent will be kept confidential and will not be forwarded to any 3rd party.
不过,在 Cinema 4D 崩溃的情况下,内置的自动机制将尝试恢复您刚刚打开的文件(以恢复文件的形式)。此外,许多文件将被保存(设置激活) ,可以,如果需要,通过电子邮件发送到。发送这样的信息也将帮助我们的程序员团队快速解决问题,同时改进应用程序。任何发送的文件将保密,不会被转发给任何第三方。
So, what happens if Cinema 4D crashes?
那么,如果4D 影院崩溃了会发生什么呢?
The following:
以下内容:
-
Cinema 4D will create a directory named C4D将创建一个名为_bugreport 布格雷波特 in your user directory. A
bug report named 在你的用户目录中。一个名为_BugReport.txt will be generated and saved to the 将被生成并保存到_bugreport 布格雷波特 directory. The bug report will be created as a text file and can be
opened using any text editor. It will contain all pertinent information our team of programmers needs to
solve the issue, what ever it may be (plugins or applications that caused the crash, operating system,
processors, etc.).
目录。错误报告将以文本文件的形式创建,并且可以使用任何文本编辑器打开。它将包含我们的程序员团队解决问题所需的所有相关信息,不管是什么(导致崩溃的插件或应用程序、操作系统、处理器等)
-
Cinema 4D will attempt to recover the scene file (which can take a few minutes) and will save the file to
the C4D 将尝试恢复场景文件(这可能需要几分钟) ,并将文件保存到_bugreports 布格雷波特 directory with a 目录_recovery_ 恢复
annotation. It cannot be guaranteed that the file will be recovered. Several 不能保证文件会被恢复prefs 前列腺 files will also be saved (preferences) as well as the file in which
Cinema 4D saves its layout (everything from the Cinema 4D 文件也将保存(偏好) ,以及文件,其中C4D 保存其布局(从C4D 的一切prefs 前列腺
directory).
目录)
So far, 到目前为止,NO 没有 files or information have been sent anywhere.
文件或信息已经发送到任何地方
Depending on whether or not 这取决于是否Allow Bugreports 允许 Bugreports is activated, the following will now
occur when Cinema 4D is restarted:
当C4D院重新启动时,将发生以下情况:
- Not Active 不活跃: Nothing further will happen. The files created and saved to your
hard drive will not be sent anywhere.
当前位置再也不会发生什么了。创建并保存到硬盘上的文件不会被发送到任何地方
- Active 活跃: A bug report dialog window will open when the application is started.
Enter your e-mail address so our quality assurance team can contact you if they have further questions
regarding your reported bug. You can also provide a brief description of your : 当应用程序启动时,将打开一个错误报告对话框窗口。输入您的电子邮件地址,以便我们的质量保证团队可以与您联系,如果他们有进一步的问题,您报告的错误。你也可以简单介绍你的crash 崩溃 and what happened leading up to the crash in question. Use the 以及导致坠机的原因Attach Recovery File 附加恢复文件 option to attached the file that caused the crash.
Clicking on 选项附加的文件,造成的崩溃。点击Send Report 发送报告 will create a Zip file of the items described in
points 1 and 2 above which will be sent via e-mail to Computer.
将建立一个 Zip 文件的项目上述第1点和第2点将通过电子邮件发送到计算机
System crash information is also saved for:
系统崩溃信息也保存在以下地方:
-
Mac: in a file named 麦克: 在一个名为osxlog.crash
-
Windows: in a file named 在一个名为minidump.dmp (particularly important for graphics
card crashes! This file includes thread status information, information about handles used and just
discharged modules as well as information about local variables or stack variables during the crash;
the information will be so detailed because mini dumps cannot be read in plain text, contrary to (对于显卡崩溃尤其重要!这个文件包括线程状态信息,有关已使用和刚卸载的模块的句柄信息,以及崩溃期间有关本地变量或堆栈变量的信息; 这些信息非常详细,因为迷你转储不能以纯文本的形式读取osxlog.crashes).
Information that is essential to graphics card and operating system manufacturers will be saved to these
files. In some cases, no debugging will take place if these files are not made available. These files
can be deleted before sending but the manufacturer will possibly view the bug report as useless.
对显卡和操作系统制造商至关重要的信息将保存到这些文件中。在某些情况下,如果这些文件不可用,则不会进行调试。这些文件可以在发送之前删除,但制造商可能会视为无用的错误报告
Crash-related issues can only be resolved if our team of programmers knows exactly what caused a given problem.
Any files sent to are therefore of enormous importance in solving individual crash-related issues.
只有当我们的程序员团队确切知道是什么导致了给定的问题时,崩溃相关的问题才能得到解决。因此,发送到的任何文件对于解决单个崩溃相关问题都具有极其重要的意义。
Tip (Windows only)
提示(仅限于 Windows)
If Cinema 4D should freeze completely without crashing you can use the following key combination to force
the application to quit: 如果 Cinema 4D 应该完全冻结而不崩溃,你可以使用下面的组合键强制应用程序退出:Shift+right Shift+Del 移位 + 右移位 + 移位.
Updates
更新
Automatically Check for Updates
自动检查更新
If this option is activated, Cinema 4D will automatically check for updates each time it is started.
如果此选项被激活,Cinema 4D 将自动检查每次启动时的更新。
Show Developer Updates
显示开发人员更新
Enable this option if updates are made available via the Online Updater that are relevant to developers (e.g.,
for SDK functions).
如果更新是通过与开发人员相关的在线更新程序(例如 SDK 功能)提供的,则启用此选项。