Cache
缓存
Clicking on the Bake or Update button will at first only bake the current animation frame.
点击 Bake 或更新按钮将在第一时间只烘培当前的动画帧。
If elements in the Volume Builder’s list are animated, the cache layer can only work correctly for all frames if the entire animation is baked. In such a case, enable the Animation option, define the animation length in frames using the From and To values and then click on the Bake/Update button. Outside of the defined animation length, everything will be recalculated live.
如果体积生成器列表中的元素是动画的,那么只有在整个动画被烘焙的情况下,缓存层才能正确地工作于所有帧。在这种情况下,启用 Animation 选项,使用 From 和 To 值定义帧中的动画长度,然后单击 Bake/Update 按钮。在定义的动画长度之外,所有内容都将重新进行现场计算。
This button’s name changes depending if you’ve already baked (Update) or not (Bake). If an affected object is modified, these changes will not automatically be passed on to the cache layer. You must first click on Update.
此按钮的名称根据您是否已经烘焙(更新)或不烘焙(烘焙)而变化。如果修改了受影响的对象,这些更改将不会自动传递到缓存层。你必须首先点击更新。
This deletes the content of the cache layer. It will again be recalculated live.
这将删除缓存层的内容。将再次实时重新计算。
信息
Here you will find information about the filled cache layer, i.e., the type of the internally saved volume and its voxel size. If the voxel size here differs from the Volume Builder’s voxel size defined above, a live recalculation will take place (i.e., resampled anew). Clicking on Update will synchronize the voxel sizes (which is always recommended).
在这里,您将找到关于填充缓存层的信息,即内部保存的体积的类型及其体素大小。如果这里的体素大小不同于上面定义的体积生成器的体素大小,则将进行实时重新计算(即重新重新获取体素)。单击 Update 将同步体素大小(总是建议这样做)。