Turbulence Object 湍流物体Basic 基础Coord.Object 对象Falloff 女名女子名

Object Properties

对象属性

Strength[0..+∞m]

强度[0. . + ∞ m ]

The strength of the turbulence.

湍流的强度。

Scale[0..+∞%]

比例[0. . + ∞% ]

If this value is set to 0% random velocities will be generated for each individual particle (behavior in Cinema 4D versions prior to R11.5). If any other value is entered a three-dimensional noise will be applied that will affect the particles. The Scaling value simply defines the size of the noise. The smaller the noise the more randomly the particles will be dispersed; the larger the noise the more homogenous the particle flows will be.

如果这个值设置为0% 的随机速度将产生每个个别粒子(行为在C4D 版本之前的 R11.5)。如果输入任何其他值,就会产生影响粒子的三维噪声。Scaling 值简单地定义了噪声的大小。噪声越小,颗粒的分散越随机; 噪声越大,颗粒的流动越均匀。

Frequency[-∞..+∞%]

频率[-∞ . . + ∞% ]

If the noise should change over time enter a value not equal to 0. The irregular noise will generate particle streams that will change homogeneously. Lower values will cause the noise to change more slowly; larger values will cause the noise to change more quickly. A value of 0 will cause the noise to be static, resulting in a constant stream of particles in a given direction, as shown in the image below:

如果噪声随时间变化,则输入一个不等于0的值。不规则的噪声会产生均匀变化的粒子流。较低的值会导致噪声变化得更慢; 较大的值会导致噪声变化得更快。如果数值为0,噪声就是静态的,从而导致一个给定方向上的恒定粒子流,如下图所示:

Clockwise from top left: increasing 从左上开始顺时针方向: 增加Frequency 频率 value. 价值

Mode

模式

Here you can define how a particle modifier should affect dynamic objects (these settings have no effect on particles):

这里你可以定义一个粒子力场应该如何影响动态对象(这些设置对粒子没有影响) :

Note that when using the Aerodynamic Wind option, its effect will differ depending on the object over which it flows:

请注意,当使用空气动力风选项时,其效果将根据其流过的物体而有所不同: