Symmetry Object

对称对象

Basic 基础Coord.Object 对象

Symmetry Object

对称对象

The Symmetry object works with geometry only, not with lights, cameras, render instances and so on. 对称物体只与几何图形工作,不与灯光,相机,渲染实例等

Try something simple: create a sphere, convert it to polygons with Mesh / Conversion / Make Editable and select the Points tool. Select the Rectangle Selection tool and, in the Front view, select the right half of the Sphere object’s points and delete them. Create a Symmetry object and, in the Object Manager, make the sphere a child of the Symmetry object.

尝试一些简单的方法: 创建一个球体,用 Mesh/Conversion/Make Editable 将其转换为多边形,然后选择 Points 工具。选择矩形选择工具,在前端视图中,选择球体对象的右半部分点并删除它们。创建一个对称对象,在对象管理器中,使球体成为对称对象的子对象。

The right half of the sphere is generated and the sphere is complete once more. Note that only the left-hand side has points. Now edit some of the points on the left-hand side, perhaps with the Magnet tool. Notice how the generated side is updated automatically.

生成球体的右半部分,球体再次完成。注意,只有左手边有个点。现在编辑一些点在左手边,也许与磁铁工具。注意生成的边是如何自动更新的。