Object Properties
对象属性
等臂分舱[3. . 10000]
Defines the number of isoparms used to display the Sweep object when the isoparm display mode is active.
定义当等臂显示模式处于活动状态时用于显示扫描对象的等臂数。
最终尺度[0. . + ∞% ]
Determines the size of the contour at the end of the path. The contour is 100% at the start of the path and the size is interpolated in between.
确定路径末端等高线的大小。轮廓是100% 的开始路径和大小插补之间。
端点旋转[-∞ . . + ∞ ° ]
Defines the rotation about the Z axis that the contour has passed through by the time it reaches the end of the path.
定义轮廓到达路径末端时围绕 z 轴的旋转。
开始增长[0. . 100% ]
Works like End Growth, except that the Sweep object can be adjusted from the opposite end of the spline, i.e., from the spline’s start along its length.
工程类似于结束增长,除了扫描对象可以调整从样条的相反端,即,从样条的开始沿其长度。
最终增长[0. . 100% ]
This option can be used to let a spline grow. A value of 100% will result in the spline contour being extended along the entire path. If applied to a closed spline, caps (without rounding) can be defined for intermediate stages.
此选项可用于让样条增长。值为100% 将导致样条轮廓沿着整个路径被扩展。如果应用于封闭样条,则可以为中间阶段定义帽子(不进行舍入)。
最终增长[0. . 100% ]
Defines the size of the sweep. 100% means the contour spline is swept along the entire path. If the path is closed, you can set caps (but not rounding) when the growth is less than 100%.
定义扫描的大小。100% 意味着轮廓样条沿着整个路径扫描。如果道路是封闭的,你可以设置上限(但不舍入)当增长小于100% 。
You can animate the growth by recording the Growth parameter. 您可以通过记录生长参数来使生长产生动画效果For example, you can gradually write a word by using a circle spline (e.g., radius 4, XY plane) as the contour and a spline in the shape of the handwriting as the path. Finally, record two keyframes for Growth.
例如,您可以使用圆样条(例如,半径4,XY 平面)作为轮廓,使用笔迹形状的样条作为路径,逐步写出一个单词。最后,为 Growth 录制两个关键帧。
平行运动
If this option is enabled, the contour is swept in a parallel manner (i.e. it is not rotated at all).
如果启用此选项,轮廓将以平行方式扫描(即完全不旋转)。
等截面
This option is enabled by default. It is ignored if a rail path is used. It causes the contour spline to be scaled at hard edges in order to maintain a constant thickness throughout the sweep. The following star-shaped path illustrates the effect.
默认情况下启用此选项。如果使用铁路路径,则忽略它。它使轮廓样条在硬边被缩放,以便在整个扫描过程中保持恒定的厚度。下面的星形路径说明了这种效果。
Constant Cross Section enabled (left) and disabled (right).
恒定横截面启用(左)和禁用(右)。
银行业
If Banking is enabled, the contour spline will lean into the curves of the path spline (Cinema 4D will calculate the banking by considering the curvature of the path). The initial banking angle is set to the average plane of the path spline, which is calculated from the position of the path’s spline points. The banking angle must be chosen at random for straight lines since they cannot define a plane. In this case, turn off banking to make the contour will run parallel to the path spline’s XZ plane.
如果启用银行,轮廓样条曲线将倾斜到路径样条曲线(Cinema 4D 将计算银行考虑曲率的路径)。初始倾斜角度设置为路径样条的平均平面,这个平面是根据路径样条点的位置计算出来的。倾斜角度必须为直线随机选择,因为它们不能定义一个平面。在这种情况下,关闭银行,使轮廓将运行平行的路径样条的 XZ 平面。
保持细分
This setting is only used if you have changed the value for Growth. Its effect is, by and large, only noticeable with animated growth. If the option is disabled, the animation growth is smooth. However, if you enable Keep Segments, the sweep grows segment by segment. The positions of the segments are determined by the path spline’s interpolation type (Type). An adaptive path spline will usually lead to a jerky growth animation if Keep Segments is enabled.
此设置仅在您更改了“增长”的值时使用。总的来说,它的效果只有在生机勃勃的增长中才能显现出来。如果选项是禁用的,动画增长是平稳的。但是,如果启用了 Keep Segments,扫描将逐段增长。段的位置由路径样条的插值类型(类型)决定。如果启用了 Keep Segments,自适应路径样条通常会导致生长动画跳变。
使用铁路方向
If this option is enabled, the rail spline will influence the rotation of the contour about its Z axis.
如果启用此选项,轨道样条将影响围绕其 z 轴的轮廓旋转。
The Z-rotation applied to each contour position is equal to the angle between the contour’s local +X axis and the projection onto the contour’s local XY axis of the vector that connects the contour’s local origin to the matching point on the rail spline. This vector connects spline points on the path to corresponding spline points on the rail and applies linear interpolation to determine corresponding points on paths of the splines between points.
适用于每个轮廓位置的 z 旋转等于轮廓的局部 + x 轴和连接轮廓的局部原点到轨道样条上匹配点的矢量到轮廓的局部 XY 轴的投影之间的角度。这个矢量将路径上的样条点连接到轨道上对应的样条点,并应用线性插值来确定点之间的样条线路径上的对应点。
Use Rail Direction enabled (left) and disabled (right).
使用铁路方向启用(左)和禁用(右)。
The best way to create a rail spline is to make a copy of the path spline, then adjust the location of the rail spline points to get the desired effect. 创建轨道样条的最佳方法是复制路径样条,然后调整轨道样条点的位置以达到预期的效果2- 铁路
If this option is enabled, the contour spline will be placed between the path and the rail; otherwise, the rail controls the contour’s rotation about its Z axis (provided Use Rail Direction is enabled).
如果启用此选项,轮廓样条将被放置在路径和轨道之间; 否则,轨道控制轮廓围绕其 z 轴的旋转(如果启用使用轨道方向)。
The 2-Rail feature takes effect only if both the 2-Rail 特性只有在以下两种情况下才生效:Use Rail Direction 使用铁路方向 and 及Use Rail Scale 使用铁路秤 checkboxes are checked. 复选框已经勾选
2-Rail enabled (left) and disabled (right).
启用(左)和禁用(右)轨道。
使用铁路秤
If this option is enabled, the rail spline can be used to alter the scale of the contour along the path. The scale factor applied to each contour position is equal to the distance of the vector connecting the contour’s local origin to the matching point on the rail spline. This vector connects spline points on the path to corresponding spline points on the rail and applies linear interpolation to determine corresponding points on paths of the splines between points.
如果启用此选项,则可以使用轨道样条来改变沿路径的等高线的比例。应用于每个轮廓位置的比例因子等于连接轮廓的局部原点到轨道样条上的匹配点的矢量的距离。这个矢量将路径上的样条点连接到轨道上对应的样条点,并应用线性插值来确定点之间的样条线路径上的对应点。
翻转法线
Flips (i.e. reverses the direction of) the Normals of the Sweep object. Usually, Cinema 4D will point the Normals in the correct direction. However, with open contours it is not possible for Cinema 4D to know which way they should point. In this case, you can control the direction of the Normals, either by changing the direction of the spline or by enabling the Flip Normals option. This option does not effect the caps, since their Normals are always calculated correctly.
翻转扫描对象的法线(即反转扫描对象的方向)。通常,Cinema 4D 会将法线指向正确的方向。然而,开放的轮廓是不可能的C4D知道他们应该指向哪个方向。在这种情况下,您可以通过更改样条的方向或启用“反转法线”选项来控制法线的方向。此选项不影响大小写,因为它们的法线始终正确计算。
坚持 UVs
A Sweep object’s U-coordinates normally range from 0 to 1 over the entire length of the spline. If the length of the Sweep object is reduced using either Start Growth or End Growth, the Stick UVs setting defines if U should continue to run along the entire length of the spline or if it should adapt to the length of the spline. The latter option will scale an applied texture when the Growth settings are modified.
扫描对象的 u 坐标通常在整个样条长度上从0到1不等。如果扫描对象的长度是减少使用开始增长或结束增长,粘贴 uv 设置定义如果 u 应该继续沿着整个样条长度运行或如果它应该适应样条的长度。后一个选项将在修改增长设置时缩放应用的纹理。
Details
详情
比例
Use these function graphs to adjust the diameter of the Sweep object as desired along its entire length (the X axis symbolizes the spline length).
使用这些函数图可以根据需要沿着扫描对象的整个长度调整其直径(x 轴代表样条长度)。
旋转
Use this function graph to twist the Sweep object as desired along its entire length (the X axis symbolizes the spline length). The extent to which the rotation takes place is defined with the From (minimum) and To (maximum) settings, explained below.
使用这个函数图形来扭曲扫描对象的整个长度(x 轴代表样条长度)。旋转发生的范围是通过“从”(最小值)和“到”(最大值)设置来定义的,如下所述。
从[-∞ . . + ∞ ° ]到[-∞ . + ∞ ° ]
Imagine these settings placed on the Y axis of the Rotation function graph. From represents null and To the maximum value. These settings are used to define the outer most rotational limits for the rotation of the Sweep object.
想象一下这些设置放在旋转函数图形的 y 轴上。从表示 null 和 To 的最大值。这些设置用于定义扫描对象旋转的最外部旋转极限。
The rotation defined here will be added to any existing End Rotation value.
此处定义的旋转将添加到任何现有的 End Rotation 值中。