Interactive Render Region
交互式渲染区域
The Interactive Render Region (in the following referred to as IRR) is an effective and practical tool that helps drastically speed up test rendering. The IRR can be placed and scaled freely and will remain in a rendered state at a resolution you define. The IRR is automatically saved along with the scene. The region will be re-rendered as soon as a new region is selected, an object is edited or any other change is made that affects the rendered state.
交互渲染区域(以下简称 IRR)是一个有效而实用的工具,可以极大地提高测试渲染的速度。IRR 可以自由放置和缩放,并且在您定义的分辨率中保持呈现状态。IRR 会自动与场景一起保存。一旦选定新区域、编辑对象或者做出任何其他影响所呈现状态的更改,将立即重新呈现该区域。
Even at low resolution a preview made with IRR will offer a very good impression of what the final render will look like. The IRR can be scaled and moved using the handles shown in the image above. At the right edge of the IRR you will find a triangular slider with which the render resolution can be adjusted. As always: The better the render quality the longer the preview will take to render.
即使在低分辨率下,使用 IRR 制作的预览也会提供一个非常好的最终渲染效果的印象。IRR 可以使用上图所示的控制点进行缩放和移动。在 IRR 的右边缘,你会发现一个三角形的滑块,可以用来调整渲染分辨率。和往常一样: 渲染质量越好,预览渲染的时间就越长。
The best render quality can be achieved if the slider is moved all the way to the top.
最好的渲染质量可以实现,如果滑块移动到顶部的所有方式。
Right-clicking the IRR frame will open a selection menu.
右击 IRR 框架将打开一个选择菜单。
Tip 小贴士Right-clicking on the IRR frame will open a menu with the corresponding settings.
右键单击 IRR 框架将打开一个带有相应设置的菜单。
阿尔法模式
Depending on whether or not this mode has been enabled the normal Viewport background (if enabled, slight antialiasing artefacts will be generated) or a black background (for all regions that would normally be rendered black in the alpha channel) will be rendered for selected render regions.
取决于这个模式是否已经启用,正常的 Viewport 背景(如果启用,会生成轻微的反走样)或黑色背景(对于所有通常在 alpha 通道中呈现为黑色的区域)将被渲染为选定的渲染区域。
Tip 小贴士锁定视图
If enabled and you switch Viewports, the IRR will not be displayed in the new Viewport. If disabled, the IRR will appear in each Viewport to which you switch.
如果启用并切换 Viewports,IRR 将不会显示在新的 Viewport 中。如果禁用,IRR 将出现在你切换到的每个 Viewport 中。
交互式渲染区域设置..。
启用
Enables or disables the IRR for rendering.
为呈现启用或禁用 IRR。
细节
Defines the render resolution quality, which you can also adjust interactively using the slider in the IRR.
定义渲染分辨率质量,您还可以使用 IRR 中的滑块交互式地调整这个质量。
锁定视图
See above.
见上文。
阿尔法模式
See above.
见上文。
小工具覆盖
If enabled, Gadgets and axes will be displayed over IRR render regions. If disabled, these will not be displayed (but will remain behind the rendered region and can be accessed).
如果启用,小工具和轴将显示在 IRR 呈现区域上。如果禁用,这些将不会显示(但将保留在呈现的区域后面并可以访问)。
保存交互式渲染区域..。
This command can also be executed via a hotkey (keyboard shortcut) if desired.
如果需要的话,这个命令也可以通过热键(快捷键)执行。
Limitations in conjunction with BodyPaint 3D
与 BodyPaint 3D 相关的限制
IRR does not work in 3D Paint mode.
IRR 在3D 画图模式下不工作。