Shrink Wrap Deformer Object 收缩包装变形物体Basic 基础Coord.Object 对象

Object Properties

对象属性

Target Object

目标对象

Drag & drop the target object into this link field.

将目标对象拖放到此链接字段中。

Mode

模式

Here you can choose from three different ways for the source object to be projected onto the target object. There are three options available:

在这里,您可以选择将源对象投射到目标对象的三种不同方式。现在有三种选择:

Along Normals

沿着法线

Sends a ray from each point in the source object in the direction of the point's normal to see where it hits the target object's surface. How far the point moves towards the position hit is controlled by the Strength value.

从源对象中的每个点向法线的方向发送一条射线,以查看射线击中目标对象表面的位置。点向击中位置移动的距离由力量值控制。

Target Axis

目标轴

Sends a ray from each point in the source object in the direction of the target's origin to see where it hits the target object's surface. How far the point moves towards the position hit is controlled by the Strength value.

从源对象中的每个点向目标原点的方向发送一条射线,以查看它击中目标对象表面的位置。点向击中位置移动的距离由力量值控制。

Source Axis

源轴

Works the same way as Target Axis, except the ray is projected through the source object's origin.

工作方式与目标轴相同,只是光线投射到源对象的原点。

Strength[-∞..+∞%]

强度[-∞ . . + ∞% ]

Controls the deformer's strength.

控制变形者的力量。

Maximum Distance[0..+∞m]

最大距离[0. . + ∞ m ]

Here you can limit how far a ray looks from the point it’s projected from to see if it hits a surface on the target object.

在这里,您可以限制一条射线从投影点看起来的距离,以查看它是否击中了目标物体的表面。

You can also animate the value to create interesting effects. For example, you can make points that are closest to the target move first during the animation, to be followed later by the points that are further away.

您还可以对该值进行动画处理,以创建有趣的效果。例如,你可以在动画中先画出离目标移动最近的点,然后再画出离目标移动最远的点。