Object Properties
对象属性
大小[ XYZ m ]
You can use the input box(es) to change the deformer’s dimension(s).
您可以使用输入框来改变变形器的尺寸。
与父节点匹配
The Alignment setting defines the axis with which the Deformer will rotate on the Child object’s axis:
对齐设置定义了变形器在子对象轴上旋转的轴:
+ x,-x,+ y,-y,+ z,-z
As soon as you click on the Fit to Parent object, the Deformer will:
一旦你点击适合父对象,变形者会:
自动
If Alignment is set to Auto, a semi-automatic mode will be defined that requires your interaction. So what do you need to do?
如果对齐设置为“自动” ,则会定义一个需要交互的半自动模式。那么你需要做什么呢?
Assuming you have the spring as pictured above that is aligned freely in space. The object axis is also aligned freely. Now you want the Bend object Deformer, for example, to bend the spring along its length. Proceed as follows after you have made the Bend object a Child object of the spring:
假设你有如上图所示的在空间中自由对齐的弹簧。对象轴也是自由对齐的。现在你需要 Bend 对象 Deformer,例如,沿着它的长度弯曲弹簧。在将 Bend 对象设置为 spring 的子对象之后,如下所示继续:
This option is completely independent of the Parent object axis and uses the alignment you define manually. As soon as you click on Fit to Parent, the Deformer’s position and scale will be adapted as closely as possible to the Parent object to ensure a good deformation.
此选项完全独立于父对象轴,并使用您手动定义的对齐方式。一旦你点击适合父母,变形者的位置和规模将尽可能接近父母对象,以确保良好的变形。
模式
Different modes for deformation.
不同的变形模式。
There are three modes for shear deformation: Limited, Within Box and Unlimited.
剪切变形有三种模式: 有限模式、箱内模式和无限模式。
有限公司
The entire object is affected. Surfaces at a height between the top and bottom of the (non-deformed) cyan box are sheared and the other surfaces are translated if necessary to accommodate the shear.
整个对象受到影响。在(未变形的)青色盒子的顶部和底部之间的高度的表面被剪切,如果必要的话,其他表面被平移以适应剪切。
盒内
Surfaces within the (non-deformed) cyan box are sheared. Surfaces outside the box remain exactly where they are (they are unaffected).
蓝绿色盒子内的表面被剪切,盒子外的表面保持原位(不受影响)。
无限
The entire object is sheared.
整个物体都被剪断了。
强度[-∞ . . + ∞% ]
Defines the strength of deformation. To change this value interactively, drag the orange handle in the viewport.
定义变形的强度。若要交互地更改此值,请拖动视区中的橙色句柄。
角度[-∞ . . + ∞ ° ]
Defines the direction of deformation. 0° is the deformer’s local X axis. To change this angle interactively, drag the orange handle in the viewport.
定义变形的方向。0 ° 是变形器的局部 x 轴。若要交互式地改变这个角度,请拖动视区中的橙色句柄。
曲率[0. . + ∞% ]
This value affects the curvature of the deformer.
这个值影响变形器的曲率。
鱼片
If this option is enabled, the deformation is softened near the top and bottom.
如果启用此选项,则变形将在顶部和底部附近软化。