Relief Object 救济物品Basic 基础Coord.Object 对象

Object Properties

对象属性

Texture

纹理

Click the button and use the file selector that opens to choose which image file should be used to create the relief.

单击按钮并使用打开的文件选择器来选择应该使用哪个图像文件来创建浮雕。

Size[XYZ m]

大小[ XYZ m ]

These values define the object’s dimensions in the X, Y and Z directions.

这些值在 x、 y 和 z 方向上定义对象的尺寸。

Width Segments[4..1000]
Depth Segments[4..1000]

宽度段[4. . 1000]深度段[4. . 1000]

The values define the number of width and depth subdivisions of the surface. The more segments you define, the finer the structure.

这些值定义了表面的宽度和深度细分数。定义的片段越多,结构就越精细。

Reliefs of different subdivisions (on the left 10, center 50, on the right 100). 不同分区的浮雕(左10,中间50,右100)

Bottom Level[0..100%]

底层[0. . 100% ]

This defines the height of the notional sea. The greater this value, the further the landscape slips into the sea. At 100%, the entire landscape is flooded and disappears — a simple plane results.

这确定了概念上的海平面高度。这个值越大,景观就越容易滑入海洋。在100% 的情况下,整个景观被淹没和消失ーー这是一个简单的平面结果。

Different bottom levels (0%, 25%, 50%, 75%). 不同的底层水平(0% ,25% ,50% ,75%)

Top Level[0..100%]

最高层[0. . 100% ]

The value works in the reverse way to Bottom Level. Instead of being cut off from the bottom, the landscape is truncated from the top, creating flattened mountain tops. If the top level is set to 0%, a plane will result.

该值以相反的方式工作到底层。不是从底部切断,景观从顶部被截断,创造平坦的山顶。如果将顶层设置为0% ,则会产生一个平面。

Different top levels (100%, 75%, 50%, 25%). 不同的最高层(100% 、75% 、50% 、25%)

Orientation

定向

Choose a value from this drop-down list to set the object’s initial orientation in space. This gives you a quick way to turn the object on its axis.

从此下拉列表中选择一个值,以设置对象在空间中的初始方向。这给你一个快速的方法来转动对象的轴。

Spherical

球形的

Enable this option if you want to create a globe. The radius of this globe is defined by half of the width value (the first Size value). The height of the relief above the globe’s surface is taken from the height value (the second Size value).

如果要创建地球仪,请启用此选项。此球体的半径由宽度值(第一个 Size 值)的一半定义。地球表面以上地形的高度取自高度值(第二尺寸值)。

Figure 1: Spherical disabled (left) and enabled (right). 图1: 球形禁用(左)和启用(右)

A general problem of this wrapping operation is that, depending on the image used, you may get discrepancies at the edge of the relief, especially when using a non-tilable texture. Figure 2, above, illustrates this problem. Choose your images carefully and be prepared to experiment.

这种包装操作的一个普遍问题是,根据所使用的图像,浮雕边缘可能会出现差异,尤其是在使用不可翻转的纹理时。上面的图2说明了这个问题。仔细选择你的图片,并准备好实验。

Figure 2: The image used (top), the sphere relief from the front (left) and the rear (right). 图2: 使用的图像(顶部) ,从前面(左)和后面(右)的球形浮雕

Switch to Updated Relief

切换到更新的救济

With the introduction of Cinema 4DR21, the Relief object has its origin at the height of its lowest point. If you change the height interactively, for example, only the height will be adjusted if the lowest point remains constant. If you load an older scene you can switch to this behavior using this option. A warning message will first appear that alerts you to the fact that the Relief object’s position may have to be adjusted.

随着Cinema 4DR21的介绍,救济对象的起源在其最低点的高度。例如,如果你交互地改变高度,只有在最低点保持不变的情况下,高度才会被调整。如果你加载一个旧的场景,你可以使用这个选项切换到这个行为。首先会出现一条警告消息,提醒您 Relief 对象的位置可能需要调整。