Parameter
参数
The wind effect can take the mass and size of particles into account, enabling small, light objects to be easily lifted by the wind while heavier objects are harder to shift.
风的影响可以考虑到粒子的质量和大小,使小的,轻的物体很容易被风提起,而较重的物体很难移动。
对象
The position and direction of the wind is controlled using the axis system of an object. Drag & drop the name of this object into this box.
风的位置和方向是通过物体的轴系来控制的。将此对象的名称拖放到此框中。
类型
Two types of wind field are available: Planar (2D) and Spherical (3D).
有两种类型的风场: 平面风场(2D)和球面风场(3D)。
平面
With Type set to Planar, the force will be applied perpendicularly to the object’s XY plane (i.e. along its Z axis). An arrowhead appears in the viewport to indicate the direction of the force. You can adjust the size of this arrowhead using the Icon Size setting on the Attribute Manager’s Node Properties tab.
类型设置为平面,力将垂直作用于物体的 XY 平面(即沿 z 轴)。在视图中出现一个箭头来指示力的方向。您可以使用属性管理器的节点属性选项卡上的“图标大小”设置来调整这个箭头的大小。
球形的
If Type is set to Spherical, the force will be applied spherically away from the object’s origin. The Spherical wind force is shown in the viewport as a sphere, the size of which you can adjust using the Icon Size setting on the Attribute Manager’s Node Properties page.
如果类型设置为球形,力将作用于球形远离物体的原点。球形风力在视图中显示为一个球体,你可以在属性管理器的节点属性页面上使用图标大小设置来调整球体的大小。
强度[-∞ . . + ∞]
This is the strength of the wind force. The higher this value, the stronger the force exerted on the particles. Not only will the particles change their direction of movement, they will also accelerate. You can, if you wish, enter negative values, in which case particles will be blown in the opposite direction.
这是风力的强度。这个值越高,对粒子施加的力越大。这些粒子不仅会改变运动方向,还会加速。如果你愿意,你可以输入负值,在这种情况下粒子将被吹向相反的方向。
衰变[0. . + ∞]
Controls the decay of the force with increasing distance from the object’s origin. A value of 0 disables the decay, causing the wind to affect all particles no matter how far away. Higher values scale the influence exponentially. The more distant a particle is from the object’s origin, the weaker the force exerted on it. The higher the Decay value, the smaller the area around the object where the wind will noticeably affect the particles.
控制力的衰减随着距离物体原点的增加而增加。数值为0时,衰变就停止,导致风影响所有的粒子,不管它们离得多远。更高的数值会使影响呈指数级增长。粒子离物体的原点越远,作用在它上面的力就越弱。衰变值越高,物体周围的区域就越小,风会明显地影响到粒子。
Mass Dependence[-100..100%]
Size Dependence[-100..100%]
大规模依赖[-100. . 100% ]大小依赖[-100. . 100% ]
These values takes the mass and size of the particles into account. The greater the mass and the larger the particle, the less effect the wind force has on that particle.
这些数值将粒子的质量和大小考虑在内。质量越大,粒子越大,风力对粒子的影响就越小。
Turbulence[0..+∞]
Frequency[0..+∞]
Structure Size[0..+∞]
湍流[0. . + ∞]频率[0. . + ∞]结构尺寸[0. . + ∞]
To add turbulence to the wind, set Turbulence to a value greater than 0. The higher the value, the more the turbulence affects the particles. This effect is independent of the Strength value and affects particles even if Strength is set to 0. Frequency defines the speed of the change caused by the turbulence. The higher the value, the more frequent the changes in the force exerted on the particles.
为了增加风的湍流度,将湍流度设置为大于0。数值越高,湍流对颗粒的影响越大。这个效果与强度值无关,即使强度设置为0也会影响粒子。频率决定了湍流引起的变化的速度。值越高,作用在粒子上的力的变化越频繁。
Turbulence can be thought of as a three-dimensional type of noise. The lower this value, the smaller the scale of the changes that will be made. It may help you to think of the turbulence as a propeller, the size of which is defined by the Structure Size value.
湍流可以被认为是一种三维的噪声。该值越低,将要进行的更改的规模就越小。它可以帮助你把紊流想象成一个螺旋桨,其大小由结构尺寸值决定。
Additional input ports:
其他输入端口:
•安
A Boole value of True switches the node on; a value of False switches it off.
值为 True 的 Boole 将打开该节点; 值为 False 将关闭该节点。
•动画时间
Since the node’s parameters can be keyframe animated, by default the Cinema 4D time is used internally to ensure that the values are interpolated correctly. However, you can pass your own time value to this port. This should be of the data type Time, which is a Real number in the simplest case. If no value is passed, Cinema 4D’s time is used.
由于节点的参数可以是关键帧动画,默认情况下 Cinema 4D 时间在内部使用,以确保值被正确插值。但是,您可以将自己的时间值传递到此端口。这应该是数据类型 Time,在最简单的情况下,它是一个实数。如果没有值传递,使用 Cinema 4D 的时间。
•粒子
Connect this port to the stream of particles that should be affected by the wind force, such as to the Particle output port of a PPass node.
将这个端口连接到应该受到风力影响的粒子流,例如连接到 PPass 节点的粒子输出端口。