PScaleBasic 基础Parameter 参数

Parameter

参数

Squash, stretch or uniformly scale particles using these parameters. The gradient enables you to change the scale according to the age of the particles.

使用这些参数压缩、拉伸或均匀缩放粒子。梯度使您可以根据粒子的年龄更改刻度。

Scale[-∞..+∞%]
Variation[0..100%]

标度[-∞ . . + ∞% ]变化[0.100% ]

All three axes of the particles will be scaled by this value. Use this to scale particles uniformly. You can vary the amount of scaling using the Variation parameter.

粒子的所有三个轴都将按此值缩放。用这个来均匀地缩放粒子。您可以使用 Variation 参数改变缩放量。

X Scale[-∞..+∞%]
Y Scale[-∞..+∞%]
Z Scale[-∞..+∞%]

X 刻度[-∞ . . + ∞% ] y 刻度[-∞ . . + ∞% ] z 刻度[-∞ . . + ∞% ]

If you want to scale the particles non-uniformly, set these values as desired. When used in combination with a PAlignment node, you can use these values to scale a particle along the direction of its travel, giving the effect that particles are stretching due to their speed.

如果你希望粒子的比例不均匀,可以设置这些值。当结合使用 palentix 节点时,您可以使用这些值沿着粒子的移动方向缩放粒子,给出粒子由于其速度而拉伸的效果。

Over Age
Scale Gradient

超过 AgeScale 梯度

If Over Age is enabled, you can use the gradient to control the scale of particles based on their ages. For example, you can increase the scale of particles as they get older.

如果超过年龄是启用,你可以使用梯度来控制粒子的规模基于他们的年龄。例如,当粒子变老时,你可以增加它们的比例。

The left edge of the gradient represents the moment the particles are born and the right edge the moment they die. Thus, the gradient covers the life span of the particles. The brightness at a position on the graph acts as a multiplier for the Scale value.

梯度的左边缘表示粒子出生的时刻,右边缘表示粒子死亡的时刻。因此,梯度覆盖了粒子的寿命。图形上某个位置的亮度充当 Scale 值的乘数。

To create a knot, click in an empty area below the gradient and a knot of the color at that position will be added. To change the color of a knot, double-click it and choose the desired color using the system color dialog. To remove a knot, Drag & drop it away from the gradient. The small diamonds on the gradient are bias handles and they pull the interpolation of the color knots from side to side for more control over how the gradient changes.

要创建一个结,点击在一个空白区域下面的梯度和一个结的颜色在该位置将添加。若要更改结的颜色,请双击它并使用系统颜色对话框选择所需的颜色。要删除一个结,拖放它远离梯度。梯度上的小金刚石是偏置手柄,他们拉从一边到另一边的颜色节点插值,以便更好地控制梯度的变化。

To create a meteorite field of randomly-sized particles just apply random sizes to the X, Y and Z inputs of the PScale node. 要创建一个陨石场的随机大小的粒子只适用于随机大小的 x,y 和 z 输入的 PScale 节点

Additional input ports:

其他输入端口:

On

•安

A Boole value of True switches the node on; a value of False switches it off.

值为 True 的 Boole 将打开该节点; 值为 False 将关闭该节点。

Animation Time

•动画时间

Since the node’s parameters can be keyframe animated, by default the Cinema 4D time is used internally to ensure that the values are interpolated correctly. However, you can pass your own time value to this port. This should be of the data type Time, which is a Real number in the simplest case. If no value is passed, Cinema 4D’s time is used.

由于节点的参数可以是关键帧动画,默认情况下 Cinema 4D 时间在内部使用,以确保值被正确插值。但是,您可以将自己的时间值传递到此端口。这应该是数据类型 Time,在最简单的情况下,它是一个实数。如果没有值传递,使用 Cinema 4D 的时间。

Particle

•粒子

Connect this port to the stream of particles whose scale values you want to change, such as to the Particle output port of a PPass node.

将此端口连接到要更改其比例值的粒子流,例如 PPass 节点的粒子输出端口。