Parameter
参数
Choose which position the particles should fly towards.
选择粒子应该飞向的位置。
Type
Constant Speed[0..+∞]
Spring Speed[0..100%]
弹簧速度[0. . + ∞]弹簧速度[0.100% ]
Particles can react in two ways. Set Type to the desired mode: Constant Speed or Spring.
粒子可以有两种反应方式。设置类型为所需的模式: 恒定速度或弹簧。
恒定速度
In Constant Speed mode, the Constant Speed value defines the speed of the particles.
在恒速模式下,恒速值定义了粒子的速度。
春天
In Spring mode, the particles will react in an elastic way. High Spring Speed values lead to rapid acceleration for the particles in the direction of the goal, leading to overshooting. The strength of this spring effect is controlled by the Spring Speed input port. A value of 0% will result in no effect on the particles, while 100% will take them to the goal instantly, causing very rapid acceleration.
在弹簧模式下,粒子会以弹性的方式反应。高弹簧速度值导致粒子在目标方向上快速加速,导致超调。这种弹簧效果的强度是由弹簧速度输入端口控制的。0% 的值不会对粒子产生影响,而100% 会立即将粒子带向目标,导致非常快速的加速。
Additional input ports:
其他输入端口:
跟随位置[ XYZ ]
This is the global position that the particles will follow.
这是粒子将随之而来的全局位置。
•安
A Boole value of True switches the node on; a value of False switches it off.
值为 True 的 Boole 将打开该节点; 值为 False 将关闭该节点。
•动画时间
Since the node’s parameters can be keyframe animated, by default the Cinema 4D time is used internally to ensure that the values are interpolated correctly. However, you can pass your own time value to this port. This should be of the data type Time, which is a Real number in the simplest case. If no value is passed, Cinema 4D’s time is used.
由于节点的参数可以是关键帧动画,默认情况下 Cinema 4D 时间在内部使用,以确保值被正确插值。但是,您可以将自己的时间值传递到此端口。这应该是数据类型 Time,在最简单的情况下,它是一个实数。如果没有值传递,使用 Cinema 4D 的时间。
•粒子
Connect this port to the stream of particles that should follow the position, such as to the Particle output port of a PPass node.
连接这个端口到粒子流应遵循的位置,如粒子输出端口的 PPass 节点。