PBornBasic 基础Node 节点Parameter 参数

Parameter

参数

Choose how the particles are born. In Count mode, you define the maximum number of particles that may exist at any one time. Rate mode defines the number of particles born per second, Shot mode the number born per frame.

选择粒子是如何诞生的。在计数模式中,您定义在任何时间可能存在的粒子的最大数量。速率模式定义每秒出生的粒子数,拍摄模式定义每帧出生的粒子数。

Birth Type

出生类型

There are three modes for creating particles: Count, Rate and Shot. Set Birth Type to the desired mode.

创建粒子有三种模式: 计数,速率和射击。设置出生类型为所需的模式。

Count[0..2147483647]

计数[0. . 2147483647]

In this mode, the Count value defines the maximum number of particles that may exist at any one time. The Count value works closely with the Life value. For example, if Life is set to 5 and Count is set to 100 particles, the number of particles will increase steadily to 100. As particles begin to die, new particles will be emitted to keep the count at 100.

在这种模式下,Count 值定义了在任意时刻可能存在的粒子的最大数量。Count 值与 Life 值密切相关。例如,如果生命值设置为5,粒子数量设置为100,粒子数量将稳步增加到100。当粒子开始死亡时,新的粒子会被释放出来,以使数量保持在100。

Rate[0..+∞]

率[0. . + ∞]

In Rate mode, the Rate value defines the number of particles born per second of animation; the total number of particles will therefore be affected by the frame rate.

在速率模式中,速率值定义每秒动画中出现的粒子数量; 因此粒子总数将受到帧速率的影响。

Shot[0..2147483647]

照片[0. . 2147483647]

In Shot mode, Shot defines the number of particles created per frame of animation.

在镜头模式下,镜头定义每帧动画创建的粒子数量。

Life
Life Variation[0..100%]

生命力差异[0. . 100% ]

The Life value defines how long each particle lives, in frames. You can vary the life span of the particles using the Life Variation parameter.

生命值定义了每个粒子在帧中的寿命。您可以使用寿命变化参数改变粒子的寿命。

Additional input ports:

其他输入端口:

On

•安

A Boole value of True switches the node on; a value of False switches it off.

值为 True 的 Boole 将打开该节点; 值为 False 将关闭该节点。

Animation Time

•动画时间

Since the node’s parameters can be keyframe animated, by default the Cinema 4D time is used internally to ensure that the values are interpolated correctly. However, you can pass your own time value to this port. This should be of the data type Time, which is a Real number in the simplest case. If no value is passed, Cinema 4D’s time is used.

由于节点的参数可以是关键帧动画,默认情况下 Cinema 4D 时间在内部使用,以确保值被正确插值。但是,您可以将自己的时间值传递到此端口。这应该是数据类型 Time,在最简单的情况下,它是一个实数。如果没有值传递,使用 Cinema 4D 的时间。

Output ports:

输出端口:

Particle Birth

粒子出生•

The particle stream that is available here is the particles that have been born at the current frame. So, if you connect this up to a Particle input port of another node, the node will affect particles only as they are born. If instead you want to affect all particles created by PStorm, put them into a group by connecting this port to a PGroup node and then use a PPass node to pass on all the particles within that group. This is normally the most useful thing to do.

这里可用的粒子流是在当前框架下诞生的粒子。因此,如果您将其连接到另一个节点的粒子输入端口,该节点将只影响粒子的诞生。如果你想影响 PStorm 创建的所有粒子,通过将端口连接到 PGroup 节点将它们放入一个组中,然后使用 PPass 节点传递该组中的所有粒子。这通常是最有用的事情。

Birth Count[-2147483648..2147483647]

出生人数[-2147483648. . 2147483647]•

Outputs the number of particles born at the current frame.

输出当前帧中出生的粒子数。

Birth Num[-2147483648..2147483647]

出生编号[-2147483648. . 2147483647]•

Outputs the number of the last particle born at the current frame, starting from 0.

输出在当前帧中诞生的最后一个粒子的数量,从0开始。