Parameter
参数
Control the direction in which particles point using these settings. Among other things, you can align particles parallel to a specific world axis or to the direction of travel.
使用这些设置控制粒子指向的方向。在其他方面,你可以将粒子平行于一个特定的世界轴或者行进的方向。
懒惰[0. . + ∞]
Controls how long, in seconds, it takes for the particles to fully adopt the new direction. The higher this value, the slower the transition. This setting can help you to achieve a smooth, gradual change rather than an abrupt, unnatural one.
控制粒子完全适应新方向所需的时间(以秒为单位)。这个值越高,转换越慢。这种设置可以帮助你实现平稳、渐进的变化,而不是突然、不自然的变化。
资料来源
The Source value defines which axis of the particle object will be used as a reference. This is usually the Z axis but depends on the orientation of object used as particles.
Source 值定义将粒子对象的哪个轴用作引用。这通常是 z 轴,但取决于作为粒子使用的物体的方向。
If the Invert option is enabled, the chosen axis is inverted to give its negative direction. For example, if the option is enabled and Source is set to Z, the negative Z axis will be used as the reference axis.
如果启用了 Invert 选项,则所选择的轴将被反转以指示其负方向。例如,如果启用该选项并将 Source 设置为 z,则将使用负 z 轴作为参考轴。
X Rotation[-∞..+∞°]
Y Rotation[-∞..+∞°]
Z Rotation[-∞..+∞°]
X 旋转[-∞ . . + ∞ ° ] y 旋转[-∞ . . + ∞ ° ] z 旋转[-∞ . . + ∞ ° ]
These values define an offset for the direction in which the particles point.
这些值定义了粒子所指向的方向的偏移量。
类型
Controls how the particles are aligned.
控制粒子排列的方式。
没有
The particles will not be aligned.
粒子不会排列成一直线。
随机
The particles are aligned to targets chosen at random. The random alignment may be assigned once only to the particles, either at the moment they are born or the first time they are assigned to the random target by the node. The random targets will then be used throughout the life span of the particles — the alignment of the particles remains the same.
粒子与随机选择的目标对齐。随机排列可能只被赋予粒子一次,或者在它们出生的那一刻,或者在它们第一次被节点赋予随机目标的时候。然后,随机目标将在粒子的整个生命周期内使用ーー粒子的排列保持不变。
旅行方向
The particles will be aligned parallel to the direction in which they move. This would be the correct setting for a flock of birds to ensure that the birds always point in the direction of their flight.
粒子将与它们移动的方向平行排列。这将是一群鸟的正确设置,以确保鸟总是指向它们飞行的方向。
世界 x 世界
The particles will be aligned parallel to the X axis, Y axis or Z axis of the world coordinate system depending on which one of these three settings you choose.
这些粒子将与世界坐标系的 x 轴、 y 轴或 z 轴平行排列,具体取决于你选择的这三个设置中的哪一个。
用户方向
The particles will be aligned according to the vector set in the Axis box.
粒子将根据 Axis 框中设置的向量对齐。
用户位置
The particles will be aligned so that the given source axis (set above) will point to the coordinates set in the Axis box.
粒子将被对齐,这样给定的源轴(设置在上面)将指向 Axis 框中设置的坐标。
Axis [ XYZ ]
This vector gives the Axis information for User Direction or the position information needed for User Position. Set it as desired.
此向量给出用户方向的轴信息或用户位置所需的位置信息。把它设置为你想要的。
变异[0.180 ° ]
This parameter can be used to define an offset angle for User Direction that will be used over the life span of the particle.
此参数可用于定义用户方向的偏移角,该偏移角将在粒子的生命周期内使用。
Additional input ports:
其他输入端口:
•安
A Boole value of True switches the node on; a value of False switches it off.
值为 True 的 Boole 将打开该节点; 值为 False 将关闭该节点。
•动画时间
Since the node’s parameters can be keyframe animated, by default the Cinema 4D time is used internally to ensure that the values are interpolated correctly. However, you can pass your own time value to this port. This should be of the data type Time, which is a Real number in the simplest case. If no value is passed, Cinema 4D’s time is used.
由于节点的参数可以是关键帧动画,默认情况下 Cinema 4D 时间在内部使用,以确保值被正确插值。但是,您可以将自己的时间值传递到此端口。这应该是数据类型 Time,在最简单的情况下,它是一个实数。如果没有值传递,使用 Cinema 4D 的时间。
•粒子
Connect this port to the particle stream that should be aligned, such as to a PPass node’s Particle output port.
将此端口连接到应该对齐的粒子流,例如连接到 PPass 节点的粒子输出端口。